Actions

Difference between revisions of "Entangled"

From Titan's Teeth

p10>Dicemonger
m (1 revision imported)
 
m (1 revision imported)
 
(No difference)

Latest revision as of 18:53, 9 June 2019

Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.