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Difference between revisions of "Weapon Qualities"

From Titan's Teeth

(Created page with "## Special ## ### Brace ### If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature . ###...")
 
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## Special ##
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== Special ==
  
### Brace ###
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=== Brace ===
 
If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature .
 
If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature .
  
### Disarm ###
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=== Disarm ===
 
When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|disarm}} an enemy.
 
When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|disarm}} an enemy.
  
### Double ###
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=== Double ===
 
You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
 
You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
  
### Monk ###
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=== Monk ===
 
A monk weapon can be used by a monk to perform a flurry of blows.
 
A monk weapon can be used by a monk to perform a flurry of blows.
  
### Nonlethal ###
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=== Nonlethal ===
 
These weapons deal nonlethal damage.
 
These weapons deal nonlethal damage.
  
### Reach ###
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=== Reach ===
 
You use a reach weapon to strike opponents 10 feet away, but you can’t use it against an adjacent foe.
 
You use a reach weapon to strike opponents 10 feet away, but you can’t use it against an adjacent foe.
  
### Sunder ###
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=== Sunder ===
 
When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|sunder}} attempts.
 
When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|sunder}} attempts.
  
### Trip ###
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=== Trip ===
 
You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.
 
You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

Revision as of 09:02, 5 September 2019

Special

Brace

If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature .

Disarm

When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.

Double

You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.

Monk

A monk weapon can be used by a monk to perform a flurry of blows.

Nonlethal

These weapons deal nonlethal damage.

Reach

You use a reach weapon to strike opponents 10 feet away, but you can’t use it against an adjacent foe.

Sunder

When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to sunder attempts.

Trip

You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.