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Difference between revisions of "Wadmes"

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Wadmes is the Deity of Artifice, Community, Strength and Light.
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{{DeityBlock
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|Titles=The Golden Sun. The Golden Wealth. The Golden Tongue
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|Desc=Wadmes is the deity of artisanship, creation and light.  
  
 
Though not one of the big three, his worship is widespread among artisans.​
 
Though not one of the big three, his worship is widespread among artisans.​
 
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|Domains=Artisanship, creation and light. The creation, maintenance and protection of communities of honest, hardworking people.
=== Domains ===
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|Teachings=Build rather than destroy.
Artisanship, creation and light. The creation, maintenance and protection of communities of honest, hardworking people.
 
 
 
=== Teachings ===
 
Build rather than destroy.
 
  
 
Stand up in defense of your community and the faith.
 
Stand up in defense of your community and the faith.
  
 
Light always dispels the darkness.
 
Light always dispels the darkness.
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|Symbols=The Hammer. The light shining through the dark. The smoke of the forge.
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|Worshippers=
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|Clergy=
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|Temples=
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|HolyDays=
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|Sects=
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|Skills=Appraise(Cha), Disable Device(Dex), Diplomacy (Cha), Knowledge(engineering), Sense Motive (Wis)
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|Channel=positive
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|Spheres=Fate and Creation spheres. You also get the Limited Creation(create) drawback.
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|Powers={{Gridless|type=begin}}
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==== Artificer’s Touch (Sp) ====
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You can cast mending at will, using your priest level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two priest levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your priest level.
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You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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{{Gridless|type=div}}
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==== Calming Touch (Sp) ====
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You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per priest level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions).
  
=== Symbols ===
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You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
The Hammer. The light shining through the dark. The smoke of the forge
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{{Gridless|type=div}}
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==== Unity (Su) ====  
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At 6th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day.
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{{Gridless|type=end}}}}

Revision as of 10:37, 12 September 2019

Main > > Gods > Wadmes


Main > Gods > Wadmes

Titles: The Golden Sun. The Golden Wealth. The Golden Tongue

‌Wadmes is the deity of artisanship, creation and light.

Though not one of the big three, his worship is widespread among artisans.​

Domains

Artisanship, creation and light. The creation, maintenance and protection of communities of honest, hardworking people.

Teachings

Build rather than destroy.

Stand up in defense of your community and the faith.

Light always dispels the darkness.

Symbols

The Hammer. The light shining through the dark. The smoke of the forge.

Priests of Wadmes

Class Skills: Priests of Wadmes gain the following class skills: Appraise(Cha), Disable Device(Dex), Diplomacy (Cha), Knowledge(engineering), Sense Motive (Wis)

Channel Energy: Priests of Wadmes channel positive energy, healing living creatures and damaging undead creatures.

Granted Spheres: Priests of Wadmes gain the Fate and Creation spheres. You also get the Limited Creation(create) drawback.

Granted Powers

Artificer’s Touch (Sp)

You can cast mending at will, using your priest level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two priest levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your priest level.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Calming Touch (Sp)

You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per priest level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions).

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Unity (Su)

At 6th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day.