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Difference between revisions of "Equipment/Tools & Kits"

From Titan's Teeth

< Equipment
(Subterfuge Kits)
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{{TOC|limit = 1}}
 
{{TOC|limit = 1}}
  
{{Equipment_Table|Kit}}
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== Camping and Survival ==
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{{Equipment_Table|Kit|(Camping OR Survival)}}
  
 
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{{Gridless|type=begin}}{{Equipment_DescList|Kit|(Camping OR Survival)}}{{Gridless|type=end}}
== Camping and Survival Kits ==
 
{{Equipment
 
|Name=Climber's Kit
 
|Category=Kit
 
|SubCategory=Survival
 
|Cost=80 gp
 
|Weight=5 lbs.
 
|Short=+2 bonus on Climb checks
 
|Benefit=These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks.}}
 
 
 
{{Equipment
 
|Name=Cooking Kit
 
|Category=Kit
 
|SubCategory=Camping
 
|Cost=3 gp
 
|Weight=16 lbs.
 
|Description=An iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings.
 
 
 
You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.}}
 
  
 
== Crafting Kits ==
 
== Crafting Kits ==
{{Equipment
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{{Equipment_Table|Kit|Crafting}}
|Name=Alchemist's Lab
 
|Category=Kit
 
|SubCategory=Crafting
 
|Cost=200 gp
 
|Weight=40 lbs.
 
|Short=+2 bonus on Craft (alchemy) checks.
 
|Benefit=This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill.}}
 
 
 
{{Equipment
 
|Name=Alchemist's Lab, Portable
 
|Category=Kit
 
|SubCategory=Crafting
 
|Cost=75 gp
 
|Weight=20 lbs.
 
|Short=Allows Craft (alchemy) checks to be performed.
 
|Benefit=This compact version of a full-sized alchemist’s lab provides no bonus, but is portable.}}
 
 
 
{{Equipment
 
|Name=Artisan's Tools
 
|Category=Kit
 
|SubCategory=Crafting
 
|Cost=5 gp
 
|Weight=5 lbs.
 
|Short=Needed to perform Craft skill checks.
 
|Benefit=These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.}}
 
 
 
{{Equipment
 
|Name=Artisan's Tools, Masterwork
 
|Category=Kit
 
|SubCategory=Crafting
 
|Cost=55 gp
 
|Weight=5 lbs.
 
|Short=+2 bonus on Craft checks.
 
|Benefit=These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.}}
 
 
 
  
 +
{{Gridless|type=begin}}{{Equipment_DescList|Kit|Crafting}}{{Gridless|type=end}}
  
 
== Grooming and Maintenance Kits ==
 
== Grooming and Maintenance Kits ==
 +
{{Equipment_Table|Kit|(Grooming OR Maintenance)}}
  
{{Equipment
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{{Gridless|type=begin}}{{Equipment_DescList|Kit|(Grooming OR Maintenance)}}{{Gridless|type=end}}
|Name=Grooming Kit
 
|Category=Kit
 
|SubCategory=Grooming
 
|Cost=1 gp
 
|Weight=2 lbs.
 
|Description=A comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.}}
 
 
 
{{Equipment
 
|Name=Maintenance Kit
 
|Category=Kit
 
|SubCategory=Grooming  
 
|Cost=5 gp
 
|Weight=2 lbs.
 
|Description=Metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, a few buttons, and a whetstone.}}
 
 
 
{{Equipment
 
|Name=Shaving Kit
 
|Category=Kit
 
|SubCategory=Grooming
 
|Cost=15 gp
 
|Weight=½ lbs.
 
|Description=A straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.}}
 
  
 
== Healing Kits ==
 
== Healing Kits ==
 +
{{Equipment_Table|Kit|Healing}}
  
{{Equipment
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{{Gridless|type=begin}}{{Equipment_DescList|Kit|Healing}}{{Gridless|type=end}}
|Name=Antidote Kit
 
|Category=Kit
 
|SubCategory=Healing
 
|Cost=100 gp
 
|Weight=3 lbs.
 
|Short=+3 bonus on Heal checks made to treat poison.
 
|Fluff=This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins.
 
|Benefit=It grants a +3 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.}}
 
 
 
{{Equipment
 
|Name=Healer's Kit
 
|Category=Kit
 
|SubCategory=Healing
 
|Cost=50 gp
 
|Weight=1 lbs.
 
|Short=+2 bonus on Heal checks.
 
|Benefit=This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.}}
 
 
 
{{Equipment
 
|Name=Surgeon's Tools
 
|Category=Kit
 
|SubCategory=Healing
 
|Cost=20 gp
 
|Weight=5 lbs.
 
|Short=+3 bonus on Heal checks to treat wounds and deadly wounds.
 
|Benefit=When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds.}}
 
  
 
== Subterfuge Kits ==
 
== Subterfuge Kits ==
 +
{{Equipment_Table|Kit|Subterfuge}}
  
{{Equipment
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{{Gridless|type=begin}}{{Equipment_DescList|Kit|Subterfuge}}{{Gridless|type=end}}
|Name=Disguise Kit
 
|Category=Kit
 
|SubCategory=Subterfuge
 
|Cost=50 gp
 
|Weight=8 lbs.
 
|Short=+2 bonus on Disguise checks.
 
|Fluff=This kit contains tools like makeup and fake facial hair.
 
|Benefit=Provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after 10 uses.}}
 
 
 
{{Equipment
 
|Name=Thieves' Tools
 
|Category=Kit
 
|SubCategory=Subterfuge
 
|Cost=30 gp
 
|Weight=1 lb.
 
|Short=Needed to perform Disable Device skill checks.
 
|Benefit=This kit contains lockpicks and other tools you need to use the Disable Device skill.
 
|Note=Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.}}
 
 
 
{{Equipment
 
|Name=Thieves' Tools, Masterwork
 
|Category=Kit
 
|SubCategory=Subterfuge
 
|Cost=100 gp
 
|Weight=2 lbs.
 
|Short=+2 bonus on Disable Device checks.
 
|Benefit=This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.}}
 

Revision as of 21:02, 25 September 2019

Camping and Survival

No results

No results

Crafting Kits

Item Cost Weight Short
Alchemist's Lab 200 gp 40 lbs. +2 bonus on Craft (alchemy) checks.
Alchemist's Lab, Portable 75 gp 20 lbs. Allows Craft (alchemy) checks to be performed.
Artisan's Tools 5 gp 5 lbs. Needed to perform Craft skill checks.
Artisan's Tools, Masterwork 55 gp 5 lbs. +2 bonus on Craft checks.
Knitting Kit 1 gp 1/4 lbs. Used for knitting or crocheting.

Alchemist's Lab

Benefit: This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill.

Alchemist's Lab, Portable

Benefit: This compact version of a full-sized alchemist’s lab provides no bonus, but is portable.

Artisan's Tools

Benefit: These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.

Artisan's Tools, Masterwork

Benefit: These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.

Knitting Kit

Benefit: An assortment of needles and tools suitable for knitting or crocheting in a cloth carrying case. Knitting needles can be used as improvised weapons, doing 1d2+Strength damage.

Grooming and Maintenance Kits

No results

No results

Healing Kits

Item Cost Weight Short
Antidote Kit 100 gp 3 lbs. +3 bonus on Heal checks made to treat poison.
Healer's Kit 50 gp 1 lbs. +2 bonus on Heal checks.
Surgeon's Tools 20 gp 5 lbs. +3 bonus on Heal checks to treat wounds and deadly wounds.

Antidote Kit

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins.

Benefit: It grants a +3 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.

Healer's Kit

Benefit: This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.

Surgeon's Tools

Benefit: When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds.

Subterfuge Kits

Item Cost Weight Short
Disguise Kit 50 gp 8 lbs. +2 bonus on Disguise checks.
Thieves' Tools 30 gp 1 lb. Needed to perform Disable Device skill checks.
Thieves' Tools, Masterwork 100 gp 2 lbs. +2 bonus on Disable Device checks.

Disguise Kit

This kit contains tools like makeup and fake facial hair.

Benefit: Provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after 10 uses.

Thieves' Tools

Benefit: This kit contains lockpicks and other tools you need to use the Disable Device skill.

Note: Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.

Thieves' Tools, Masterwork

Benefit: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.