Actions

Difference between revisions of "Equipment/Signal Horn"

From Titan's Teeth

< Equipment
(Created page with "{{Equipment |Category=Camping |SubCategory=Misc |Cost=1 gp |Weight=2 lbs. |Benefit=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts su...")
 
 
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{{Equipment
 
{{Equipment
|Category=Camping
+
|Category=Survival
|SubCategory=Misc
+
|SubCategory=Communication
 
|Cost=1 gp
 
|Cost=1 gp
 
|Weight=2 lbs.
 
|Weight=2 lbs.
 
|Benefit=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.}}
 
|Benefit=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.}}

Latest revision as of 20:21, 26 September 2019

Cost Weight
1 gp 2 lbs.

Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.