Difference between revisions of "Equipment/Signal Horn"
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{{Equipment | {{Equipment | ||
− | |Category= | + | |Category=Survival |
− | |SubCategory= | + | |SubCategory=Communication |
|Cost=1 gp | |Cost=1 gp | ||
|Weight=2 lbs. | |Weight=2 lbs. | ||
|Benefit=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.}} | |Benefit=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.}} |
Latest revision as of 20:21, 26 September 2019
Cost | Weight |
---|---|
1 gp | 2 lbs. |
Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.