Difference between revisions of "Life Sphere"
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=== Cure === | === Cure === | ||
As a standard action, you may spend a spell point to touch a target and heal it an amount of damage equal to 1d8 + your caster level. This is a positive energy effect, and as such may be used to harm undead (Will half). | As a standard action, you may spend a spell point to touch a target and heal it an amount of damage equal to 1d8 + your caster level. This is a positive energy effect, and as such may be used to harm undead (Will half). | ||
− | {{Gridless|type=end}} | + | {{Gridless|type=end}}| = Base Talents = |
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{{TalentsList|Cat=Invigorate}} | {{TalentsList|Cat=Invigorate}} | ||
{{TalentsList|Cat=Cure}} | {{TalentsList|Cat=Cure}} | ||
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{{TalentsList|Cat=Cure & Restore}} | {{TalentsList|Cat=Cure & Restore}} | ||
{{TalentsList|Cat=Modifiers}} | {{TalentsList|Cat=Modifiers}} | ||
− | {{TalentsList|Cat=Other}} | + | {{TalentsList|Cat=Other}}| = Advanced Talents = |
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{{TalentsList|Cat=Restore|Adv=True}} | {{TalentsList|Cat=Restore|Adv=True}} | ||
{{TalentsList|Cat=Resurrection|Adv=True}} | {{TalentsList|Cat=Resurrection|Adv=True}} |
Revision as of 17:25, 21 November 2019
Main > Magical Spheres > Life Sphere |
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{{{Fluff}}}
{{{BasicAbilities}}}
Base Talents[edit]
{{{BaseTalents}}}
Drawbacks
Sphere-specific drawbacks grant the target an extra magic talent in their prerequisite sphere. A creature does not gain this bonus magic talent until they gain the sphere-specific drawback’s prerequisite sphere. A sphere-specific drawback may be removed by spending a magic talent, in essence ‘paying back’ the talent gained from the drawback.
Glorious
You are not a healer, you are a soldier, and life can’t be given before it is taken. You cannot use your Life sphere abilities without successfully attacking a worthy enemy first.
You gain the Taste of Victory talent as your bonus talent for this drawback, but you can only use your Life abilities when Taste of Victory is triggered.
Limited Restoration
Choose either restore or cure/invigorate. You cannot use this ability or abilities, nor take talents that only augment those listed abilities.
Medicinal
Your Life sphere abilities cannot be used directly on a creature. Instead, you have the ability to imbue a liquid with your Life sphere abilities.
You must select the Water of Life talent with the bonus talent granted by this drawback, and you can only use your Life sphere abilities to imbue fluids, and not directly on creatures.
You cannot gain the Ranged Healing talent. You can not take this drawback if you have the Glorious or Sympathetic drawback.
Regenerate
You may only target yourself with your Life sphere abilities.
Slow Recovery
You lack the ability to cause rapid healing; you can only cure by granting fast healing. You may still restore or invigorate creatures normally.
You must use the talent gained from this drawback to buy the Revitalize talent.
Sympathetic
You may only restore others by taking their afflictions unto yourself. You can only use the restore sphere ability with the Empathic Healing talent.
You must select the Empathic Healing talent with the bonus talent gained from this drawback.
Unnatural Remedy
Your healing magic may be cold, eerie, harsh, or pervasive. Whenever you use a Life sphere ability on a target, they reflexively resist (even while unconscious), and must make a Will saving throw against the effect as if they were an unwilling target.
You may not take this drawback if you have the Regenerate drawback.