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Difference between revisions of "Alchemy Sphere/Data"

From Titan's Teeth

< Alchemy Sphere
(D)
(F)
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== F ==
 
== F ==
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{{Talent|Name=Focusing Formula
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|Header=Formulae
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|Body='''Craft DC: 15'''
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You create a concoction you can draw and drink as a move action to restore your martial focus.
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You may also draw and administer this formulae to an ally within your reach as a standard action, granting them its benefits as though they had drunk it themselves.
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You can increase the Craft DC for this item in increments of 10; each time you do so, the focusing formula becomes more potent, allowing you to drink less for the same effects, giving you an additional use of the item before it is consumed.}}
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{{Talent|Name=Frightening Hallucinogen
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|Header=Toxins
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|Body=You may choose for your poison to make the creature Shaken instead of fatigued. Creatures who fail two consecutive saving throws against this poison are instead Frightened, and creatures who fail three consecutive saving throws become Panicked.
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This is a fear effect.}}
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== G ==
 
== G ==
 
== I ==
 
== I ==

Revision as of 23:53, 10 December 2019

Base Talents

A

Anesthetic Dosage

Instead of causing fatigue, your poison makes the target numb (this talent cannot be used with a contact or inhaled poison).

Those who are under the effects of this poison can convert the next 2 hit points of lethal damage they take to nonlethal damage; this effect last for 1 minute or until expended.

For every rank in Craft (alchemy) you possess, the creature can convert an additional 2 hit points of lethal damage into nonlethal damage.

The creature also gains a +2 circumstance bonus against spells and abilities with the (pain) descriptor, +1 for every 4 ranks in Craft (alchemy) you possess.

A creature cannot benefit from an Anesthetic Dosage more than once per hour.

B

Billowing Poison

Whenever you create an inhaled poison, the radius of its area of effect increases by 5 ft. For every 10 ranks in Craft (alchemy) you possess, its area of effect increases by an additional 5 ft.

C

Careful Poisoner

Whenever you create a poison, you can select 1 creature; that creature is immune to your poison.

For every 4 ranks in Craft (alchemy) you possess, you can select an additional creature to be immune to your poison.

Controlled Rupture

Whenever you throw a splash weapon, you can select a number of squares equal to your practitioner modifier that are not affected by the splash damage from it.

If the splash weapon misses, this talent has no effect.

Cluster Toss

You may expend your martial focus to use up to two alchemical items that can normally be used as a standard action as as part of the same standard action but you take a -2 penalty on your attack roll (if any) and creatures affected by the items gain a +2 circumstance bonus to their saving throws against their effects (if any); using this ability includes all actions necessary to use the items, including drawing them (but not creating them).

Your target must be within range of both items.

When you have at least 10 ranks in Craft (alchemy), and again at 20 ranks, you may throw an additional alchemical item as part of the same action, taking an additional -2 penalty to your attack roll and increasing the circumstance bonus to affected creatures’ saving throws by an additional +2 per item added.

D

Delayed Poison

Whenever you create a poison, you can choose to delay the effects up to a number of minutes equal to 1/2 your ranks in Craft (alchemy).

If you possess 10 or more ranks in Craft (alchemy), you may instead delay it a number of hours equal to 1/2 your ranks in Craft (alchemy).

Disabling Poison

Whenever a creature fails a non-harmless saving throw against a special poison which you have created, they gain the Battered condition for 1 round.

For every 5 ranks in Craft (alchemy) you possess, the creature is battered for an additional round.

Drowsy Venom

Creatures who fail two consecutive saving throws against your poison are Exhausted instead of fatigued. Creatures who fail three consecutive saving throws lose consciousness and fall Asleep.

Slapping or wounding awakens an affected creature, but normal noise does not.

F

Focusing Formula

Craft DC: 15

You create a concoction you can draw and drink as a move action to restore your martial focus.

You may also draw and administer this formulae to an ally within your reach as a standard action, granting them its benefits as though they had drunk it themselves.

You can increase the Craft DC for this item in increments of 10; each time you do so, the focusing formula becomes more potent, allowing you to drink less for the same effects, giving you an additional use of the item before it is consumed.

Frightening Hallucinogen

You may choose for your poison to make the creature Shaken instead of fatigued. Creatures who fail two consecutive saving throws against this poison are instead Frightened, and creatures who fail three consecutive saving throws become Panicked.

This is a fear effect.

G

I

J

M

R

S

T

W

Advanced Talents

A

B

C

D

F

G

I

J

M

R

S

T

W