Difference between revisions of "Conscript"
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Main > > Classes > Conscript |
Template:Grid Conscripts don’t choose a life of battle, they have it thrust upon by them by fate or circumstance. Regardless of how they come to the battlefield, all conscripts who leave it alive do so because of the same two reasons: they have a natural gift for battle, and they figured out how to make do with the tools they had.
Starting Wealth: 1d6 x 10 gp (average 35 gp) In addition, each character begins play with an outfit worth 10 gp or less.
Starting Age: Self-taught
Role: Conscripts learn all of their combat training on the battlefield, and typically learn to fill whatever role best suits the equipment they have to work with.
Alignment: Any.
Hit Die: d10
Class Skills: The conscript’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str), and three other class skills of the conscript’s choice, chosen at character creation.
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Conscripts are proficient with simple weapons, as well as light armor and bucklers.
In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
Class Level |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Combat Talents |
---|---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Bonus feat, bonus talent, combat specialization, combat training | 1 |
2 | +2 | +3 | +3 | +0 | Bonus feat | 2 |
3 | +3 | +3 | +3 | +1 | Bonus talent | 3 |
4 | +4 | +4 | +4 | +1 | Bonus feat | 4 |
5 | +5 | +4 | +4 | +1 | Bonus talent | 5 |
6 | +6/+1 | +5 | +5 | +2 | Bonus feat | 6 |
7 | +7/+2 | +5 | +5 | +2 | Bonus talent | 7 |
8 | +8/+3 | +6 | +6 | +2 | Bonus feat | 8 |
9 | +9/+4 | +6 | +6 | +3 | Bonus talent | 9 |
10 | +10/+5 | +7 | +7 | +3 | Bonus feat | 10 |
11 | +11/+6/+1 | +7 | +7 | +3 | Bonus talent | 11 |
12 | +12/+7/+2 | +8 | +8 | +4 | Bonus feat | 12 |
13 | +13/+8/+3 | +8 | +8 | +4 | Bonus talent | 13 |
14 | +14/+9/+4 | +9 | +9 | +4 | Bonus feat | 14 |
15 | +15/+10/+5 | +9 | +9 | +5 | Bonus talent | 15 |
16 | +16/+11/+6/+1 | +10 | +10 | +5 | Bonus feat | 16 |
17 | +17/+12/+7/+2 | +10 | +10 | +5 | Bonus talent | 17 |
18 | +18/+13/+8/+3 | +11 | +11 | +6 | Bonus feat | 18 |
19 | +19/+14/+9/+4 | +11 | +11 | +6 | Bonus talent | 19 |
20 | +20/+15/+10/+5 | +12 | +12 | +6 | Bonus feat | 20 |
Contents
Class Abilities
Combat Training
A conscript may combine combat spheres and talents to create powerful martial techniques.
Conscripts are considered Expert combatants. When they gain their first level in the conscript class, conscripts may choose either Charisma, Intelligence or Wisdom as their practitioner modifier.
Bonus Feat
At 1st, 2nd, and every 2 levels thereafter, a conscript gains a bonus feat. This may be spent on any combat or teamwork feat the conscript qualifies for, including the Extra Combat Talent feat.
Bonus Talent
At 1st level and every 2 levels thereafter, the conscript gains a bonus talent in addition to those gained from his combat training class feature. These talents can be used to buy a new base combat sphere or to purchase any talent the conscript qualifies for from a sphere he possesses.
Combat Specializations
At 1st level, a conscript may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the conscripts bonus feats, as indicated on table below. Each specialization costs either 1, 2, or 3 specialization points. A conscript cannot have more than 5 points worth of specializations.
Specialization | Points Lost Bonus Feats |
---|---|
1 | 1, 10, 20 |
2 | 1, 6, 10, 14, 20 |
3 | 1, 2, 6, 10, 14, 18, 20 |
4 | 1, 2, 6, 8, 10, 14, 16, 18, 20 |
5 | All bonus feats lost |