Difference between revisions of "Races"
From Titan's Teeth
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'''Base Speed:''' 30 feet | '''Base Speed:''' 30 feet | ||
* '''Shifty:''' Dark-touched gain a +2 racial bonus on Bluff and Stealth checks.. | * '''Shifty:''' Dark-touched gain a +2 racial bonus on Bluff and Stealth checks.. | ||
− | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light.}} | + | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light. |
+ | * Gain one random alternate Tiefling ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling/#Variant_Abilities_and_Physical_Features here]}} | ||
{{ColCard|[[Dwarf]]|3|W|One of the first races, children of the Earth Titan. | {{ColCard|[[Dwarf]]|3|W|One of the first races, children of the Earth Titan. | ||
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* '''Light Wielder:''' Aasimars gain the Light sphere for free. | * '''Light Wielder:''' Aasimars gain the Light sphere for free. | ||
* Gain one random variant Aasimar ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/#Variant_Abilities_and_Physical_Features here]}} | * Gain one random variant Aasimar ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/#Variant_Abilities_and_Physical_Features here]}} | ||
+ | |||
+ | {{ColCard|[[Dragonborn]]|3|W|'''Ability Score Racial Traits:''' +2 Strength, +2 Charisma, -2 Dexterity<br> | ||
+ | '''Type:''' Humanoid (saurian)<br> | ||
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 30 feet | ||
+ | * '''Dragon Immunities:''' Dragonborn are immune to paralysis, sleep, and one of acid, cold, electricity or fire. | ||
+ | * '''Natural Armor:''' A dragonborn’s thick hide grants it a +2 natural bonus to Armor Class. | ||
+ | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light.}} | ||
+ | |||
+ | {{ColCard|[[Saurian]]|3|W|'''Ability Score Racial Traits:''' +2 Strength, +2 Con, -2 Wisdom<br> | ||
+ | '''Type:''' Humanoid (draconic)<br> | ||
+ | '''Size:''' Medium<br> | ||
+ | '''Base Speed:''' 30 feet | ||
+ | * '''Bite:''' Saurians can make a natural bite attack, dealing 1d3 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. | ||
+ | * '''Friendly:''' Diplomacy and Sense Motive are always class skills for Saurians. | ||
+ | * '''Scaly Hide:''' Saurians gain a +1 natural armor bonus to their Armor Class.}} | ||
{{ColCard|[[Silverguard]]|3|W|'''Ability Score Racial Traits:''' +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom<br> | {{ColCard|[[Silverguard]]|3|W|'''Ability Score Racial Traits:''' +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom<br> | ||
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* '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light. | * '''Low-Light Vision:''' Can see twice as far as a race with normal vision in conditions of dim light. | ||
* '''Old Acquaintances:''' When a sunborn encounters a person of importance whom they believe they might have had dealings with in the past, they may roll a d10. On a 1 the person is hostile towards the sunborn, on 2-4 the person is unfriendly, on 5-7 they have in fact not met, and on 8-10 the person is friendly. Keep in mind that the sunborn is unlikely to have had many dealings with anyone younger than 50, and even people of 100 years of age are kinda young to the sunborn.}} | * '''Old Acquaintances:''' When a sunborn encounters a person of importance whom they believe they might have had dealings with in the past, they may roll a d10. On a 1 the person is hostile towards the sunborn, on 2-4 the person is unfriendly, on 5-7 they have in fact not met, and on 8-10 the person is friendly. Keep in mind that the sunborn is unlikely to have had many dealings with anyone younger than 50, and even people of 100 years of age are kinda young to the sunborn.}} | ||
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{{ColCard|[[Tauran]]|3|W|'''Ability Score Racial Traits:''' +4 Strength, +2 Con, -2 Wisdom, -2 Charisma<br> | {{ColCard|[[Tauran]]|3|W|'''Ability Score Racial Traits:''' +4 Strength, +2 Con, -2 Wisdom, -2 Charisma<br> | ||
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'''Base Speed:''' 30 feet | '''Base Speed:''' 30 feet | ||
* '''Fiendish Resistance:''' Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. | * '''Fiendish Resistance:''' Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. | ||
− | * '''Light Wielder:''' | + | * '''Light Wielder:''' Tieflings gain the Dark sphere for free. |
* Gain one random alternate Tiefling ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling/#Variant_Abilities_and_Physical_Features here]}} | * Gain one random alternate Tiefling ability and one random physical feature from [https://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling/#Variant_Abilities_and_Physical_Features here]}} | ||
Revision as of 07:47, 3 July 2021
Main > Character Creation > Races |
Basic Race
Human
Masters of the Capacian Empire
Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet
- Bonus Feat: Humans select one extra feat at 1st level.
Advanced Races
Dark-touched
Touched by the power of the dark god Kartas.
Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, -2 Constitution
Type: Humanoid (dark)
Size: Medium
Base Speed: 30 feet
- Shifty: Dark-touched gain a +2 racial bonus on Bluff and Stealth checks..
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
- Gain one random alternate Tiefling ability and one random physical feature from here
Dwarf
One of the first races, children of the Earth Titan.
Ability Score Racial Traits: +2 Constitution, +2 Wisdom, -2 Dexterity
Type: Humanoid (dwarf)
Size: Medium
Base Speed: 20 feet, but never modified by armor or encumbrance.
- Hardy: +4 racial bonus on Fortitude saving throws against disease and poison.
- Heart of Stone: Spell resistance equal to 6 + their character level.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
- Stability: +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Elf
One of the first races, children of the Radiant Titan.
Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Constitution
Type: Humanoid (elf)
Size: Medium
Base Speed: 30 feet, but never modified by armor or encumbrance.
- Elven Immunities: Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: +2 racial bonus on Perception checks.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
Feytouched
Child of Fey and Man
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Constitution
Type: Humanoid (fey, native outsider)
Size: Medium
Base Speed: 30 feet
- Fey Resistance: Gains a +2 racial saving throw bonus against enchantment and illusion spells and effects.
- Keen Senses: +2 racial bonus on Perception checks.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
- Veil of Nature: Gains a +4 racial bonus on Stealth checks in wild terrain, when not moving.
Halfling
Natives of the Shiel highlands.
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Strength
Type: Humanoid (halfling)
Size: Small
Base Speed: 20 feet
- Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
- Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
- Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Ratfolk
Living in the gutters of society
Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Strength
Type: Humanoid (ratfolk)
Size: Small
Base Speed: 20 feet
- Keen Senses: Ratfolk receive a +2 racial bonus on Perception checks.
- Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
- Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
- Social: Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.