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Difference between revisions of "Command The Dead"

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(Created page with "{{Ritual |Sphere=Death |Level=2 |CastingTime=10 minutes |ScrollTime=1 standard action |Components=necrotic components worth 10 gp |Focus= |RitualRange=close (25 ft. + 5 ft./2...")
 
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|SpellResistance=yes
 
|SpellResistance=yes
 
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|Short=Gain 1d10 + 1/level temporary hit points.
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|Short=Charm an intelligent or unintelligent undead.
 
|Description=This ritual allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
 
|Description=This ritual allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
  

Revision as of 20:26, 22 March 2022

Main > Magic > Rituals > Death > Command The Dead

Sphere Death; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 standard action
Components V, S, M (necrotic components worth 10 gp)
Range close (25 ft. + 5 ft./2 caster levels)
Duration 1 day/caster level
Saving Throw Will negates; see text (SR yes)

‌This ritual allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.

A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as “come here,” “go there,” “fight,” “stand still,” and so on. Nonintelligent undead won’t resist suicidal or obviously harmful orders.

Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.

Your commands are not telepathic. The undead creature must be able to hear you.



COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.