Difference between revisions of "Magical Traditions"
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''Arcane Spell Failure:'' When creating the diagram you cannot wear armor heavier than light without incurring a chance of arcane spell failure. | ''Arcane Spell Failure:'' When creating the diagram you cannot wear armor heavier than light without incurring a chance of arcane spell failure. | ||
− | ''Bonus Spell Points:'' +1, +1 per 1.5 levels in a casting class (2, 3, 5, 6, etc.) | + | ''Bonus Spell Points:'' +1, +1 per 1.5 levels in a casting class (2, 3, 5, 6, etc.) |
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− | + | {{#gmsection: ''Components:'' Diagram Magic, Somatic and Magical Signs}} | |
− | ''Components:'' Diagram Magic, Somatic and Magical Signs}} | ||
{{Gridless|type=div}} | {{Gridless|type=div}} | ||
Revision as of 12:08, 14 July 2019
Bardic
Circle Magic
Diagrams: In order to perform any magical effect, either you or your target must be entirely contained within the boundaries of a special diagram. Creating this diagram requires a full-round action for every 5 ft. square contained within the diagram and requires that you to have at least 1 hand unoccupied.
Once the circle has been drawn, make a spellcraft check as part of the full-round action to draw the final part of the circle against DC 15 + the maximum caster level of any effect to be performed within the circle to determine if it was done correctly. You may take 10 on this check even if in combat or stressed.
You can increase the speed at which you draw the diagram but at greater risk of making a mistake. For every step by which you reduce the time required to draw the diagram, increase the spellcraft DC by +5 to a maximum of +20 to draw the circle as a free action, but doing so prevents you from taking 10 on the check.
Magical Signs: When performing magic using the diagram it flares brightly with the magical energies, throwing dim light out to 5 feet per caster level of the effect, and bright light for half that distance.
Arcane Spell Failure: When creating the diagram you cannot wear armor heavier than light without incurring a chance of arcane spell failure.
Bonus Spell Points: +1, +1 per 1.5 levels in a casting class (2, 3, 5, 6, etc.)