Cultures
From Titan's Teeth
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Imperial Cosmopolitan
The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.
- Streetwise: Citydwellers gain a +2 racial bonus on all Knowledge(local) checks.
- Skilled: Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Common, any one modern, civilized language
Imperial Rural
Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target.
- Healthy Living: Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases.
- Working the Land: Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks.
- Self-sufficient: Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill.
- Militia Training: Ruraldwellers gain the Peasant Training Equipment talent.
Languages: Common
Outlander
Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness.
- Survivor: Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks.
Languages: Common, the language of one barbarian tribe or monster group that lived in your region
Ael of Dicea
Culture Classes:
Ael of Halacia
Culture Classes:
Ael of Wyrmicia
Culture Classes:
Dragonspines Border Kingdom
Culture Classes:
Dwarven Holds
Culture Classes:
Shiel Highlands
Culture Classes:
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