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Cultures

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Imperial Cosmopolitan

The bustling cities of the world are crossroads of trade. Citydwellers are a experienced, sometimes jaded lot and they tend to pick up a little of everything.

  • Streetwise: Citydwellers gain a +2 racial bonus on all Knowledge(local) checks.
  • Skilled: Citydwellers gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Common, any one modern, civilized language

Imperial Rural

Out in the country, far from the cities, life generally takes a slower pace, focused on the local community and traversal of the seasons. That is when monsters or bandits don't come by to take advantage of a supposedly easy target.

  • Healthy Living: Ruraldwellers gain a +2 bonus on Fortitude saves against disease and poison, including magical diseases.
  • Working the Land: Ruraldwellers gain a +2 racial bonus on all Handle Animal and Profession(farming) checks.
  • Self-sufficient: Ruraldwellers choose one appropriate Craft skill, and gain a +2 racial bonus to skill checks with that skill.
  • Militia Training: Ruraldwellers gain the Peasant Training Equipment talent.

Languages: Common

Outlander

Some people live on the edges of the empire; hunters, woodcutters, homesteaders, learning to live on the bounty provided by the forests and forced to see to their own protection against the many creatures that stalk the wilderness.

  • Survivor: Outlanders gain a +2 racial bonus on all Athletics, Perception and Survival checks.

Languages: Common, the language of one barbarian tribe or monster group that lived in your region

Ael of Dicea

Culture Classes:

Ael of Halacia

Culture Classes:

Ael of Wyrmicia

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Dragonspines Border Kingdom

Culture Classes:

Dwarven Holds

Culture Classes:

Shiel Highlands

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