Actions

Paladin

From Titan's Teeth

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Main > > Archetypes > Paladin


Hit Die: d10

Class Skills: The guild mage’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana; Int), Knowledge (Nature; Int), Knowledge (Nobility; Int), Knowledge (Planes; Int), Knowledge (Religion; Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: A guild mage is proficient with simple weapons, but not armor or shields.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+1 +2 +0 +2 +0 (1) 1 (+2) 2

Casting

A paladin may combine spheres and talents to create magical effects.

Note: You use Charisma as your casting ability modifier.

Spell Pool

A paladin gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.

Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).

Magic Tradition

Guild wizards follow the Patron tradition.