Actions

Craft Implement of Power

From Titan's Teeth

Revision as of 08:11, 30 August 2019 by Dicemonger (talk | contribs) (Created page with "{{Feat|Header=Item Creation| Cat=Item Creation| Prereq=Magic skill bonus +3, Craft Spell Container, Craft Spell Engine| Short=Infuse armors, rings, shield, weapons and...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Main > Feats > Item Creation > Craft Implement of Power

(Item Creation)

You can create implements of power which boost the spellcasting ability of the wielder.

Prerequisites: Magic skill bonus +3, Craft Spell Container, Craft Spell Engine

Benefit: Just as a weapon can grant enhancement bonuses to its wielder’s attack and damage rolls, an implement of power serves as a focus for magical power, adding enhancement bonuses to its wielder’s caster level with a particular sphere. These bonuses are always enhancement bonuses, and therefore multiple implements benefiting the same sphere do not stack. These bonuses only apply to the wielder themselves; this bonus does not apply to wands nor other magic items they might be using.

Implements of Death and Conjuration do not increase the number or statistics of undead or companions; instead, such implements grant circumstance bonuses to attack rolls and skill checks for controlled companions and undead.

Just like a magical weapon, an implement of power has its cost calculated according to its maximum bonus; an implement of power grants an enhancement bonus from +1 to +5, with a total possible bonus of +10. Just like a magic weapon, an implement costs 2,000 gp x (total bonus) squared.

An implement uses the crafter’s MSB rather than their caster level when determining the maximum caster level implement they can create. The item’s caster level must be at least 3x the enhancement bonus granted by the implement. If the implement has other magical enchantments placed upon it, use the highest caster level. An implement must have at least a +1 enhancement bonus to have any other implement special abilities.

The following special abilities can be added to an implement:

  • Magic Talent: The bearer gains access to a specific talent while they wield the implement. The crafter must have access to a talent to add it to an implement. If the talent is a (form) Conjuration talent, it may be applied to any companion the caster summons, but no more than one creature at any given time. To contain an advanced talent, the implement needs a minimum caster level equal to the talent’s prerequisites; the bearer of the implement does not gain access to the talent unless they or the implement possess all of its prerequisite talents. This benefit can be granted multiple times. Cost: +2
  • Second Sphere: The staff’s granted enhancement bonus applies to the wielder’s caster level with an additional sphere. This benefit can be granted multiple times. The crafter must have access to any sphere to be added in this fashion. Cost: +1.

Prerequisite for: No results


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.