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Races

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Main > > Character Creation > Races

Dwarf

Ability Score Racial Traits: +2 Constitution, +2 Wisdom, -2 Dexterity
Type: Humanoid (dwarf)
Size: Medium
Base Speed: 20 feet, but never modified by armor or encumbrance.

  • Hardy: +4 racial bonus on Fortitude saving throws against disease and poison.
  • Heart of Stone: Spell resistance equal to 6 + their character level.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
  • Stability: +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

Elf

Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Constitution
Type: Humanoid (elf)
Size: Medium
Base Speed: 30 feet, but never modified by armor or encumbrance.

  • Elven Immunities: Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
  • Keen Senses: +2 racial bonus on Perception checks.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.

Halfling

Ability Score Racial Traits: +2 Dexterity, +2 Charisma, -2 Strength
Type: Humanoid (halfling)
Size: Small
Base Speed: 20 feet

  • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
  • Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
  • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Human

Ability Score Racial Traits: +2 to One Ability Score
Type: Humanoid (human)
Size: Medium
Base Speed: 30 feet

  • Bonus Feat: Humans select one extra feat at 1st level.

Ratfolk

Ability Score Racial Traits: +2 Dexterity, +2 Intelligence, -2 Strength
Type: Humanoid (ratfolk)
Size: Small
Base Speed: 20 feet

  • Keen Senses: Ratfolk receive a +2 racial bonus on Perception checks.
  • Low-Light Vision: Can see twice as far as a race with normal vision in conditions of dim light.
  • Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents (if the ratfolk possesses an ability to use other skills to influence rodents this bonus also apply to those skills).
  • Social: Ratfolk gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.