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Haunt Paths

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Path of the Ancestor

Rather than a malevolent controller, an ancestor protects those he is attached to.

Path Sphere: Protection

Path Skill: Knowledge (history)

Path Possession: When a willing creature the ancestor is possessing takes hit point damage, as a free action that can be taken even when it it not his turn, the ancestor may choose to redirect up to half the damage to himself. The damage is determined after the possessed creature’s damage reduction, immunity, resistance, and vulnerability have been calculated and may not be further reduced or redirected by any means.

Additionally, the ancestor may choose to count the possessed willing creature as himself for the purposes of effects that only target self.

Improved Path Possession: A willing creature the ancestor is possessing gains the benefit of one (aegis) talent the ancestor possesses for the duration of the possession. The cost of activating this aegis is reduced by 1 spell point, but the aegis is lost when the possession ends.

Path of the Anima

An anima manipulates the very elements around himself.

Path Sphere: Nature or Weather

Path Skill: Knowledge (Nature)

Path Possession: The anima may actively possess natural elements, creating a small elemental or animated plant. The creature dissipates when the possession ends. The created creature counts as willing. There must be a suitable volume of appropriate material. The anima may use talents such as Create Water, Grow Plants, or the Create Fire base ability of the Fire package as part of activating this ability to supply the required material, paying the normal cost for doing so. The available forms depend on the spheres and packages possessed.

Air elementals require the Weather sphere and a given number of 5-ft. cubes of air.

Earth elementals require the Earth geomancing package and a given number of 5-ft. cubes of stone, dirt, or sand.

Water elementals require the Water geomancing package and a given number of 5-ft. cubes of water.

Fire elementals require the Fire geomancing package and a fire of at least the given size.

Animated plants require the Plantlife geomancing package and a plant of at least the given size.

Class Level Maximum
Elemental
Size
Minimum
5-ft. Cubes
2nd Small (halve hp, CR 1/2) 1/4
4th Small 1/4

Improved Path Possession: The anima may possess creatures with the plant type or the elemental subtype corresponding to the spheres and packages possessed, ignoring any typebased immunity to mind-affecting effects. Such creatures take a -2 penalty on saves against the anima’s possession.