Actions

Carrying Capacity

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Encumbrance, measured in stones carried, determines the load a character is currently carrying. Loads are either light, medium, or heavy and a character with Strength 10 follows an encumbrance rule of 2-4-6: At 2 stones or less they are carrying a light load, at 4 stones or less they are carrying a medium load, and at 6 stones or less they are carrying a heavy load.

Light load is always one thirds of maximum load, and medium load is two third of maximum load.

Characters with Strength higher than 10 has a maximum load equal to 6 + 3 * Strength modifier.

Characters with Strength less than 10 has a maximum load equal to 6 + Strength modifier.

Strength
Modifier
Light
Load
Medium
Load
Heavy
Load
-5 1-2 bl 3 bl 4 bl
-4 1-3 bl 4-6 bl 7-8 bl
-3 1 2 3
-2 1-2 3 4
-1 1-2 3-4 5
+0 1-2 3-4 5-6
+1 1-3 4-6 7-9
+2 1-4 5-8 9-12
+3 1-5 6-10 11-15
+4 1-6 7-12 13-18

Lifting and Pulling: The character can lift and carry the amount indicated on the table above their head. They can lift twice this amount and stagger around with it (moving only 5 feet per round as a full action and losing their Dexterity bonus to AC). They can generally drag or pull five times this amount along the ground (favorable conditions can double this; bad circumstances can reduce the amount to one-half or less at the DM’s discretion).

Tremendous Strength: For scores higher than 29, find the Strength score between 20 and 29 with the same final digit and multiply the listed lift score by 4 for every ten points the creature’s strength is above that score. (For example, a creature with Strength 38 would be able to lift 1,200 x 4 = 4,800 lbs.)

Adjusting for Size: The encumbrance rule for a creature is doubled for each size category above Medium and reduced by ½ for each size category below Medium (to a minimum of 1-½-¼). The encumbrance of armor, however, is also adjusted by the same factor (to a minimum of a half stone).

Quadrupeds: Quadrupeds can carry heavier loads, equal to 150% of a biped.