Actions

Tools & Kits

From Titan's Teeth

< Equipment
Revision as of 20:02, 22 September 2019 by Dicemonger (talk | contribs) (Subterfuge Kits)
Item Cost Weight Short
Alchemist's Lab 200 gp 40 lbs. +2 bonus on Craft (alchemy) checks.
Alchemist's Lab, Portable 75 gp 20 lbs. Allows Craft (alchemy) checks to be performed.
Antidote Kit 100 gp 3 lbs. +3 bonus on Heal checks made to treat poison.
Artisan's Tools 5 gp 5 lbs. Needed to perform Craft skill checks.
Artisan's Tools, Masterwork 55 gp 5 lbs. +2 bonus on Craft checks.
Cooking Kit 3 gp 16 lbs.
Disguise Kit 50 gp 8 lbs. +2 bonus on Disguise checks.
Healer's Kit 50 gp 1 lbs. +2 bonus on Heal checks.
Holy Symbol, Gold 100 gp 1 lb.
Holy Symbol, Iron 5 gp 1 lb.
Holy Symbol, Silver 25 gp 1 lb.
Holy Symbol, Wooden 1 gp
Holy Water 25 gp 1 lb.
Ink 8 gp 1 ounce of black ink.
Ink, Colored 16 gp 1 ounce of non-black ink.
Inkpen 1 sp
Knitting Kit 1 gp 1/4 lbs. Used for knitting or crocheting.
Paper 4 sp 1 sheet
Parchment 2 sp 1 sheet
Scroll Case 1 gp ½ lb. Holds 4 scrolls or maps.
Sealing Wax 1 gp 1 lb.
Signet Ring 5 gp
Spell Component Pouch 3 gp 2 lbs. Contains an assortment of minor material components and focuses.
Surgeon's Tools 20 gp 5 lbs. +3 bonus on Heal checks to treat wounds and deadly wounds.
Thieves' Tools 30 gp 1 lb. Needed to perform Disable Device skill checks.
Thieves' Tools, Masterwork 100 gp 2 lbs. +2 bonus on Disable Device checks.


Camping and Survival Kits

Cost Weight
80 gp 5 lbs.

Benefit: These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks.


Cost Weight
3 gp 16 lbs.

An iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings.

You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.

Crafting Kits

Cost Weight
200 gp 40 lbs.

Benefit: This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill.


Cost Weight
75 gp 20 lbs.

Benefit: This compact version of a full-sized alchemist’s lab provides no bonus, but is portable.


Cost Weight
5 gp 5 lbs.

Benefit: These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.


Cost Weight
55 gp 5 lbs.

Benefit: These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.


Grooming and Maintenance Kits

Cost Weight
1 gp 2 lbs.

A comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.


Cost Weight
5 gp 2 lbs.

Metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, a few buttons, and a whetstone.


Cost Weight
15 gp ½ lbs.

A straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.

Healing Kits

Cost Weight
100 gp 3 lbs.

This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins.

Benefit: It grants a +3 circumstance bonus on Heal checks made to treat poison. An antidote kit is exhausted after 10 uses.


Cost Weight
50 gp 1 lbs.

Benefit: This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.


Cost Weight
20 gp 5 lbs.

Benefit: When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds.

Subterfuge Kits

Cost Weight
50 gp 8 lbs.

This kit contains tools like makeup and fake facial hair.

Benefit: Provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after 10 uses.


Cost Weight
30 gp 1 lb.

Benefit: This kit contains lockpicks and other tools you need to use the Disable Device skill.

Note: Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.


Cost Weight
100 gp 2 lbs.

Benefit: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.