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Conscript

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Main > > Classes > Conscript


Template:Grid Conscripts don’t choose a life of battle, they have it thrust upon by them by fate or circumstance. Regardless of how they come to the battlefield, all conscripts who leave it alive do so because of the same two reasons: they have a natural gift for battle, and they figured out how to make do with the tools they had.

Starting Wealth: 1d6 x 10 gp (average 35 gp) In addition, each character begins play with an outfit worth 10 gp or less.

Starting Age: Self-taught

Role: Conscripts learn all of their combat training on the battlefield, and typically learn to fill whatever role best suits the equipment they have to work with.

Alignment: Any.

Hit Die: d10

Class Skills: The conscript’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str), and three other class skills of the conscript’s choice, chosen at character creation.

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: Conscripts are proficient with simple weapons, as well as light armor and bucklers.

In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

Template:Grid

Class
Level
Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Combat
Talents
1 +1 +2 +2 +0 Bonus feat, bonus talent, combat specialization, combat training 1
2 +2 +3 +3 +0 Bonus feat 2
3 +3 +3 +3 +1 Bonus talent 3
4 +4 +4 +4 +1 Bonus feat 4
5 +5 +4 +4 +1 Bonus talent 5
6 +6/+1 +5 +5 +2 Bonus feat 6
7 +7/+2 +5 +5 +2 Bonus talent 7
8 +8/+3 +6 +6 +2 Bonus feat 8
9 +9/+4 +6 +6 +3 Bonus talent 9
10 +10/+5 +7 +7 +3 Bonus feat 10
11 +11/+6/+1 +7 +7 +3 Bonus talent 11
12 +12/+7/+2 +8 +8 +4 Bonus feat 12
13 +13/+8/+3 +8 +8 +4 Bonus talent 13
14 +14/+9/+4 +9 +9 +4 Bonus feat 14
15 +15/+10/+5 +9 +9 +5 Bonus talent 15
16 +16/+11/+6/+1 +10 +10 +5 Bonus feat 16
17 +17/+12/+7/+2 +10 +10 +5 Bonus talent 17
18 +18/+13/+8/+3 +11 +11 +6 Bonus feat 18
19 +19/+14/+9/+4 +11 +11 +6 Bonus talent 19
20 +20/+15/+10/+5 +12 +12 +6 Bonus feat 20

Class Abilities

Combat Training

A conscript may combine combat spheres and talents to create powerful martial techniques.

Conscripts are considered Expert combatants. When they gain their first level in the conscript class, conscripts may choose either Charisma, Intelligence or Wisdom as their practitioner modifier.

Bonus Feat

At 1st, 2nd, and every 2 levels thereafter, a conscript gains a bonus feat. This may be spent on any combat or teamwork feat the conscript qualifies for, including the Extra Combat Talent feat.

Bonus Talent

At 1st level and every 2 levels thereafter, the conscript gains a bonus talent in addition to those gained from his combat training class feature. These talents can be used to buy a new base combat sphere or to purchase any talent the conscript qualifies for from a sphere he possesses.

Combat Specializations

At 1st level, a conscript may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the conscripts bonus feats, as indicated on table below. Each specialization costs either 1, 2, or 3 specialization points. A conscript cannot have more than 5 points worth of specializations.

Specialization Points Lost Bonus Feats
1 1, 10, 20
2 1, 6, 10, 14, 20
3 1, 2, 6, 10, 14, 18, 20
4 1, 2, 6, 8, 10, 14, 16, 18, 20
5 All bonus feats lost