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Scholar/Scholar's Knack

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Academic Knowledge

Benefit: The scholar adds half her class level (minimum 1) on all Knowledge skill checks and and may make all Knowledge skill checks untrained. If the scholar succeeds on a Knowledge check to identify a creature that she has successfully scouted, she may spend a move action to instruct her allies on how best to take it down, granting them a +2 bonus on combat maneuver checks and to the DCs of any abilities used against the creature for 1 minute.

Aeronautics

Benefit: The scholar has learned how to construct a basic gliding apparatus that can be quickly assembled and disassembled for easy use.

It takes the scholar 1 hour to assemble the glider, and it has a number of hit points equal to the scholar’s class level, hardness equal to twice her Intelligence bonus (minimum 2), and weighs 10 lbs. The scholar may attach the glider to her or an ally’s pack or clothing as a standard action; while it is attached, the character can make a DC 15 Fly check to fall safely from any height without taking falling damage. When falling safely, they may make an additional DC 15 Fly check to glide, moving 5 ft. laterally for every 10 ft. they fall.

Allies may use a glider in this manner once for a maximum number of rounds equal to 1 + the scholar’s Intelligence modifier before it breaks, and the scholar can use the glider in this way a total number of times per day equal to her Intelligence bonus (minimum 1) for the same duration; any attempt to exceed this usage results in failure and causes the glider to break, forcing the scholar to spend an hour building a new one before it can be used again.

Only one glider can be attached to a single creature at a time.

At 6th level, the scholar and any ally given a glider are able to fly with a speed of 30 ft. and average maneuverability. The duration that the glider lasts during a single use increases to a number of minutes equal to 1 + the scholar’s Intelligence bonus.

In addition to using the glider to fall safely, the scholar can use the glider to fly a total number of times per day equal to 1 + her Intelligence bonus; any attempt to exceed this usage or remain in flight after the glider’s normal duration results in failure and causes the glider to break, forcing the scholar to build a new one before it can be used again. Allies using a glider still suffer breakage after the first usage.

Animal Training, Large

Benefit: The scholar must have the small animal training knack to select this knack.

The scholar’s familiar takes the form of an animal companion of her choice, using her scholar level as her effective druid level. The animal retains the special abilities and the Intelligence score of the scholar’s familiar, but also has the statistics and abilities of an animal companion. If the animal is dismissed, is lost, or dies, it can be replaced in the same way as a normal familiar can be.

Animal Training, Small

Benefit: The scholar gains a familiar, treating her class level as her arcane spellcaster level. The scholar is unable to utilize the share spells, deliver touch spells, or scry on familiar abilities normally granted to a familiar, but is still considered to have them for the purposes of determining what archetypes her familiar qualifies for.

If a familiar is dismissed, lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per scholar level. The ritual takes 8 hours to complete.

Astrology

Benefit: The scholar has learned to divine helpful information from the positions of the stars and planets. Once per day, the scholar may spend one hour studying star charts, the position of the celestial bodies, and other relevant astrological data to gain important insights into the day’s challenges, granting a pool of insight points equal to half the scholar’s class level (minimum 1) plus her Intelligence bonus.

The scholar may spend a point from this pool as part of an attack roll, saving throw, or skill check to add 1d4+1 to the result; the scholar may spend a point to grant this bonus to an ally, but must spend an immediate action to do so.

Cunning Attacker

Benefit: The scholar’s preference for brains over brawn translates into an ability to plan attacks her opponent cannot easily counter. Whenever the scholar has successfully used the scout ability to identify a creature’s weaknesses, she may use her Intelligence bonus in place of her Strength modifier for melee attack rolls, combat maneuver checks, and in place of her Dexterity modifier with ranged attack rolls against the target.

In addition, the scholar also gains a +1 insight bonus on all attack rolls made while using her Intelligence bonus to hit, increasing to +2 at 5th level.

Cunning Socialite

Benefit: The scholar learns to leverage her keen insight to her advantage in social settings. Whenever the scholar has successfully used the scout ability to identify a creature’s weaknesses, she gains an insight bonus equal to 1/2 her class level on all Bluff, Diplomacy, and Sense Motive checks made against the target, as well as to Intimidate checks made to improve the creature’s attitude towards the scholar.

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