Hedgewitch
From Titan's Teeth
Main > > Classes > Hedgewitch |
The hedgewitch is a caster steeped in traditions handed down from teacher to student in a long, unbroken line. Equal parts shaman, witch doctor, and budding academic, the hedgewitch is a master of utility, seeking knowledge and power wherever they may be found. Spiritualism, demonology, and even charlatanism may inform her magic, and hedgewitches can be found the world over living as village healers, professional alchemists, contract casters, or members of mystery religions. For many budding magicians, the secrets of hedgewitchery are a seductive lure, offering so much more than the monotony of mage towers and purely academic study.
Starting Wealth: 3d6 x 10 gp (average 105 gp) In addition, each character begins play with an outfit worth 10 gp or less.
Role: Hedgewitches use the power of their traditions to aid their fellows on and off the battlefield. Hedgewitches are equally capable of filling a variety of roles, and there is rarely a situation where an hedgewitch doesn’t have a relevant trick or two up her sleeve.
Alignment: Any.
Hit Die: d8
Class Skills: The hedgewitch’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana; Int), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Ranks Per Level: 6 + Int modifier.
Proficiencies: A hedgewitch is proficient with all simple weapons and light armor.
Class Level |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Base Caster Level |
Magic Talents |
---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Casting, spell pool, tradition benefit, tradition power, traditions | 0 (1) | 0 (+2) |
2 | +1 | +0 | +0 | +3 | Secret, tradition secrets | +1 | 1 |
3 | +2 | +1 | +1 | +3 | +2 | 2 | |
4 | +3 | +1 | +1 | +4 | Secret | +3 | 3 |
5 | +3 | +1 | +1 | +4 | +3 | 3 | |
6 | +4 | +2 | +2 | +5 | Secret | +4 | 4 |
7 | +5 | +2 | +2 | +5 | +5 | 5 | |
8 | +6/1+ | +2 | +2 | +6 | Secret | +6 | 6 |
9 | +6/1+ | +3 | +3 | +6 | +6 | 6 | |
10 | +7/+2 | +3 | +3 | +7 | Grand secret, secret | +7 | 7 |
11 | +8/+3 | +3 | +3 | +7 | +8 | 8 | |
12 | +9/+4 | +4 | +4 | +8 | Secret | +9 | 9 |
13 | +9/+4 | +4 | +4 | +8 | +9 | 9 | |
14 | +10/+5 | +4 | +4 | +9 | Secret | +10 | 10 |
15 | +11/+6/+1 | +5 | +5 | +9 | +11 | 11 | |
16 | +12/+7/+2 | +5 | +5 | +10 | Secret | +12 | 12 |
17 | +12/+7/+2 | +5 | +5 | +10 | +12 | 12 | |
18 | +13/+8/+3 | +6 | +6 | +11 | Secret | +13 | 13 |
19 | +14/+9/+4 | +6 | +6 | +11 | +14 | 14 | |
20 | +15/10/+5 | +6 | +6 | +12 | Secret, tradition mastery | +15 | 15 |
Class Abilities
Casting
A hedgewitch may combine spheres and talents to create magical effects. A hedgewitch is considered a Mid-Caster and may use either Intelligence, Wisdom, or Charisma as her casting ability modifier and must make this choice at 1st level. Once made, this choice cannot be changed. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
Spell Pool
A hedgewitch gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her class level + her casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A hedgewitch gains a magic talent every time she gains a caster level, according to Table: Hedgewitch.
Traditions
Hedgewitches draw power from their traditions, blending magic and hidden knowledge to powerful effect. A hedgewitch chooses two traditions at 1st level, gaining their class skills, tradition benefits, tradition powers, and their tradition masteries at 20th level. In addition, each tradition grants access to a number of secrets the hedgewitch may choose whenever she gains a secret.