Hedgewitch
From Titan's Teeth
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The hedgewitch is a caster steeped in traditions handed down from teacher to student in a long, unbroken line. Equal parts shaman, witch doctor, and budding academic, the hedgewitch is a master of utility, seeking knowledge and power wherever they may be found. Spiritualism, demonology, and even charlatanism may inform her magic, and hedgewitches can be found the world over living as village healers, professional alchemists, contract casters, or members of mystery religions. For many budding magicians, the secrets of hedgewitchery are a seductive lure, offering so much more than the monotony of mage towers and purely academic study.
Starting Wealth: 3d6 x 10 gp (average 105 gp) In addition, each character begins play with an outfit worth 10 gp or less.
Role: Hedgewitches use the power of their traditions to aid their fellows on and off the battlefield. Hedgewitches are equally capable of filling a variety of roles, and there is rarely a situation where an hedgewitch doesn’t have a relevant trick or two up her sleeve.
Alignment: Any.
Hit Die: d8
Class Skills: The hedgewitch’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana; Int), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Ranks Per Level: 6 + Int modifier.
Proficiencies: A hedgewitch is proficient with all simple weapons and light armor.
Class Level |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Base Caster Level |
Magic Talents |
---|---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Casting, spell pool, tradition benefit, tradition power, traditions | 0 (1) | 0 (+2) |
2 | +1 | +0 | +0 | +3 | Secret, tradition secrets | +1 | 1 |
3 | +2 | +1 | +1 | +3 | +2 | 2 | |
4 | +3 | +1 | +1 | +4 | Secret | +3 | 3 |
5 | +3 | +1 | +1 | +4 | +3 | 3 | |
6 | +4 | +2 | +2 | +5 | Secret | +4 | 4 |
7 | +5 | +2 | +2 | +5 | +5 | 5 | |
8 | +6/1+ | +2 | +2 | +6 | Secret | +6 | 6 |
9 | +6/1+ | +3 | +3 | +6 | +6 | 6 | |
10 | +7/+2 | +3 | +3 | +7 | Grand secret, secret | +7 | 7 |
11 | +8/+3 | +3 | +3 | +7 | +8 | 8 | |
12 | +9/+4 | +4 | +4 | +8 | Secret | +9 | 9 |
13 | +9/+4 | +4 | +4 | +8 | +9 | 9 | |
14 | +10/+5 | +4 | +4 | +9 | Secret | +10 | 10 |
15 | +11/+6/+1 | +5 | +5 | +9 | +11 | 11 | |
16 | +12/+7/+2 | +5 | +5 | +10 | Secret | +12 | 12 |
17 | +12/+7/+2 | +5 | +5 | +10 | +12 | 12 | |
18 | +13/+8/+3 | +6 | +6 | +11 | Secret | +13 | 13 |
19 | +14/+9/+4 | +6 | +6 | +11 | +14 | 14 | |
20 | +15/10/+5 | +6 | +6 | +12 | Secret, tradition mastery | +15 | 15 |
Class Abilities
Casting
A hedgewitch may combine spheres and talents to create magical effects. A hedgewitch is considered a Mid-Caster and may use either Intelligence, Wisdom, or Charisma as her casting ability modifier and must make this choice at 1st level. Once made, this choice cannot be changed. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
Spell Pool
A hedgewitch gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her class level + her casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A hedgewitch gains a magic talent every time she gains a caster level, according to Table: Hedgewitch.
Traditions
Hedgewitches draw power from their traditions, blending magic and hidden knowledge to powerful effect. A hedgewitch chooses two traditions at 1st level, gaining their class skills, tradition benefits, tradition powers, and their tradition masteries at 20th level. In addition, each tradition grants access to a number of secrets the hedgewitch may choose whenever she gains a secret.
Academia
Class Skills: Knowledge (Geography), Knowledge (Nature), Knowledge (Planes)
You understand the theory behind magic, letting you accomplish feats akin to those of the greatest of wizards.
Tradition Benefit: Treat your class level as your caster level when meeting the prerequisites of, and crafting items with, any Item Creation feat as well as when using and researching rituals. This stacks normally with caster levels gained from other sources.
Tradition Power: You gain 1 extra spell point for every 2 hedgewitch levels possessed.
In addition, you may bind one masterwork item to yourself as a fetish. You may enchant this item as if you possessed the prerequisite Item Creation feat, provided you meet that Item Creation feat’s other prerequisites, such as minimum caster level. You may change your fetish at any time by spending 8 hours binding a new one, but doing so causes your previous fetish to lose all of its magic, becoming an ordinary masterwork item again.
- Tradition Secrets: A hedgewitch with the academia tradition adds the following secrets to those she may select:
- Fetish: Gain a fetish, as the academia tradition power. If you already possess the academia tradition power, you cannot gain this secret.
Extra Spell Points: Increase your spell pool by 2 spell points. You may select this secret multiple times. The effects stack.
Tradition Mastery: You gain a +2 inherent bonus to one mental ability score of your choice.