Commander (Class)
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Commanders are an essential component of any army, coordinating and organizing their troops. Oftentimes, the same skills that serve when leading an army are directly relevant to leading an adventuring group. Whether commanding legions or a handful of intrepid explorers, commanders are at their best when they have a stout-hearted group of comrades whose strengths they can leverage towards victory.
Starting Wealth: 5d6 x 10 gp (average 175 gp). In addition, each character begins play with an outfit worth 10 gp or less.
Starting Age: Self-taught
Role: Commanders are leaders who inspire and coordinate their allies, exhorting them to greater achievements.
Alignment: Any.
Hit Die: d8
Class Skills: The commander’s class skills are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Ranks Per Level: 6 + Int modifier.
Proficiencies: Commanders are proficient with simple weapons, as well as light armor and bucklers.
In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
Class Level |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Combat Talents |
---|---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Combat training, commander, lingering commands | 0 |
2 | +1 | +3 | +0 | +3 | Enhanced tactics | 1 |
3 | +2 | +3 | +1 | +3 | Battlefield specialist | 2 |
4 | +3 | +4 | +1 | +4 | Enhanced tactics | 3 |
5 | +3 | +4 | +1 | +4 | Group focus 1/day | 3 |
6 | +4 | +5 | +2 | +5 | Enhanced tactics | 4 |
7 | +5 | +5 | +2 | +5 | Logistics specialty | 5 |
8 | +6/1+ | +6 | +2 | +6 | Enhanced tactics | 6 |
9 | +6/1+ | +6 | +3 | +6 | Battlefield specialist | 6 |
10 | +7/+2 | +7 | +3 | +7 | Advanced tactician, enhanced tactics | 7 |
11 | +8/+3 | +7 | +3 | +7 | Group focus 2/day | 8 |
12 | +9/+4 | +8 | +4 | +8 | Enhanced tactics | 9 |
13 | +9/+4 | +8 | +4 | +8 | Logistic specialty | 9 |
14 | +10/+5 | +9 | +4 | +9 | Enhanced tactics | +10 |
15 | +11/+6/+1 | +9 | +5 | +9 | Battlefield specialist | 11 |
16 | +12/+7/+2 | +10 | +5 | +10 | Enhanced tactics | 12 |
17 | +12/+7/+2 | +10 | +5 | +10 | Group focus 3/day | 12 |
18 | +13/+8/+3 | +11 | +6 | +11 | Enhanced tactics | 13 |
19 | +14/+9/+4 | +11 | +6 | +11 | Logistic specialty | 14 |
20 | +15/10/+5 | +12 | +6 | +12 | Enhanced tactics | 15 |