Actions

Commander (Class)

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Commanders are an essential component of any army, coordinating and organizing their troops. Oftentimes, the same skills that serve when leading an army are directly relevant to leading an adventuring group. Whether commanding legions or a handful of intrepid explorers, commanders are at their best when they have a stout-hearted group of comrades whose strengths they can leverage towards victory.

Starting Wealth: 5d6 x 10 gp (average 175 gp). In addition, each character begins play with an outfit worth 10 gp or less.

Starting Age: Self-taught

Role: Commanders are leaders who inspire and coordinate their allies, exhorting them to greater achievements.

Alignment: Any.

Hit Die: d8

Class Skills: The commander’s class skills are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Commanders are proficient with simple weapons, as well as light armor and bucklers.

In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

Class
Level
Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Combat
Talents
1 +0 +2 +0 +2 Combat training, commander, lingering commands 0
2 +1 +3 +0 +3 Enhanced tactics 1
3 +2 +3 +1 +3 Battlefield specialist 2
4 +3 +4 +1 +4 Enhanced tactics 3
5 +3 +4 +1 +4 Group focus 1/day 3
6 +4 +5 +2 +5 Enhanced tactics 4
7 +5 +5 +2 +5 Logistics specialty 5
8 +6/1+ +6 +2 +6 Enhanced tactics 6
9 +6/1+ +6 +3 +6 Battlefield specialist 6
10 +7/+2 +7 +3 +7 Advanced tactician, enhanced tactics 7
11 +8/+3 +7 +3 +7 Group focus 2/day 8
12 +9/+4 +8 +4 +8 Enhanced tactics 9
13 +9/+4 +8 +4 +8 Logistic specialty 9
14 +10/+5 +9 +4 +9 Enhanced tactics +10
15 +11/+6/+1 +9 +5 +9 Battlefield specialist 11
16 +12/+7/+2 +10 +5 +10 Enhanced tactics 12
17 +12/+7/+2 +10 +5 +10 Group focus 3/day 12
18 +13/+8/+3 +11 +6 +11 Enhanced tactics 13
19 +14/+9/+4 +11 +6 +11 Logistic specialty 14
20 +15/10/+5 +12 +6 +12 Enhanced tactics 15

Class Abilities