Actions

Knock

From Titan's Teeth

Revision as of 22:24, 19 September 2019 by Dicemonger (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Main > Magic > Rituals > Telekinesis > Knock

Sphere Telekinesis; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time
Components V, S, M (titan's teeth worth 10 gp)
Range touch
Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.

When you complete the casting of this spell, make a caster level check against the DC of the lock with a +10 bonus. If successful, knock opens up to two means of closure.

Lock Quality DC
Simple 20
Average 25
Good 30
Amazing 40

This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut).

If used to open an arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own.

Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like.



COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.