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Fan The Flame

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Main > Feats > Magical Spheres > Fan The Flame

Prerequisites: 3rd caster level or higher, Destruction Sphere, Nature Sphere(fire geomancing), Fire Blast talent

Benefit: When a creature is set on fire by your Fire Blast, the fire does not deal 1d6 damage the following round, but rather deals damage equal to the largest fire you may affect.

This fire reverts to normal after the first round, dealing 1d6 fire damage on subsequent rounds until extinguished, but you may choose to concentrate each round, or spend a spell point once as a free action, to cause the fire to stay at its increased size until extinguished.

Prerequisite for: No results


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