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Greater Shadow Sentry

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Main > Magic > Rituals > Illusion > Greater Shadow Sentry

Sphere Illusion; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 1 round
Components V, S, M (shade dust worth 25 gp)
Duration 8 hours
Greater shadow sentry creates either a shadowy or faceless humanoid warrior (AC 15) under your command. The sentry may be commanded to “guard,” where it shouts an alarm if it notices anyone approach within 30 ft (using the caster’s Perception score +3), “patrol,” where it follows a route first walked by the caster and calls an alarm if it notices anyone approach within 30 feet, and “attack,” where it attacks with its shadowy greatsword (2d6 damage + 2).

The sentry has a BAB equal to the caster’s level and adds the caster’s casting ability modifier. The sentry may provide an ally a flanking bonus, but does not benefit from one.

The sentry is discharged after being successfully struck for 25 hp of damage. It has saves equal to the caster’s.



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