Actions

Comfort

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Main > Exploration > Comfort

The comfort system works on four comfort tracks: Food, Rest, Body and Soul. Each track has three comfort levels, and the combined comfort levels from all four tracks denote how many comfort points you have available.

Example: Mari has 2 comfort levels in Food, 1 comfort level in Rest, and 1 comfort level in Body. She thus has (2+1+1) 4 comfort points.

ComfortExampleBase1.png

A comfort track has a status which can either be Satisfied, Stable or Declining. When a character performs a comfort action which has a level the same or higher than his current comfort level in the associated track, the comfort track is marked as Satisfied (x). If the comfort action has a level lower than his current comfort level in the associated track, the track is marked as Stable (/).

Example: Mari has 2 comfort levels in Food, 1 comfort level in Rest, and 1 comfort level in Body.

ComfortExampleBase2.png

She goes to a Spa, a lvl 2 Body comfort action, raising her Body track to level 2 and marking the track as Satisfied. She also gets a Common Meal, a lvl 1 Food comfort action. Her Food track remains at lvl 2, but is marked as Stable. Since she performed no actions for Rest and Soul, they both have the Declining status.

ComfortExampleBase3.png

Daily Tracking

When waking from a long rest, a character goes through three steps.

Natural Healing

A character handles natural healing as per the normal rules, but may also spend a number of comfort points up to his or her level to heal additional hit points (though conditions that would prevent natural healing also prevents this healing). For each comfort point spent, he must remove one level from the track with the highest level, choosing which track to remove from if multiple tracks meet the condition.

Example: Mari is a 3rd level fighter. She has 2 comfort levels in Food, 1 comfort level in Rest, and 2 comfort levels in Body.

ComfortExampleHealing1.png

As part of her natural healing, she can spend 3 comfort points to heal 3 hp. The first two points would need to be from the Food and Body tracks, since they have the highest level, but the last point could be from any of the three tracks.

ComfortExampleHealing2.png

Decline

Each comfort track loses one level, unless the track is marked as Satisfied or Stable. If all tracks that has a comfort level higher than 0 are marked as Satisfied, then no levels are lost.

If some tracks that has a comfort level higher than 0 are marked as Stable, then at least one track must lose one level. If there are any Declining tracks, this means all Declining tracks. If there are no Declining tracks, then she loses one level from the Stable track with the highest level, choosing which track to remove from if multiple tracks meet the condition.

After decline has been performed, all tracks are changed to the Declining status. In order for them to again gain the Stable or Satisfied status new Comfort actions need to be performed.

Example: Mari as 2 comfort levels in Food, 1 comfort level in Rest and 1 comfort level in Body.

Declining: If all tracks were Declining, she would lose one level from each.

ComfortExampleDecline1.png

Partially Declining: If the Food track(2) was Satisfied or Stable, and the Rest(1) and Body(1) tracks were Declining, she would lose one level from each of Rest and Body.

ComfortExampleDecline2.png

Satisfied: If all three tracks were Satisfied, then she would lose no levels.

ComfortExampleDecline3.png

Stable: If all three tracks were Stable, then she would lose one level from Food (since it is level two and the two others are level one), ending up at 1 comfort level in all three tracks. If they were again Stable the following morning, she would then choose one to reduce.

ComfortExampleDecline4.png

Note that the Soul track hasn't had an impact on any of these examples, since at level 0 it can't lose any more levels.

Temporary Hit Points

Finally, after decline has been handled, a character gains 1 temporary hit point for each Comfort Track at level 1 or higher. These temporary hit points last until the next morning.

Example: After decline Mari as 2 comfort levels in Food, 1 comfort level in Rest and 0 comfort levels in Body and Soul. She gains 2 temporary hit points for the two tracks that are at level 1 or higher.

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