Equipment/Tools & Kits
From Titan's Teeth
< EquipmentCamping and Survival
Item | Cost | Weight | Short |
---|---|---|---|
Cooking Kit | 3 gp | 16 lbs. | — |
Cooking Kit
An iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings.
You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.
Crafting Kits
Item | Cost | Weight | Short |
---|---|---|---|
Alchemist's Lab | 200 gp | 40 lbs. | +2 bonus on Craft (alchemy) checks. |
Alchemist's Lab, Portable | 75 gp | 20 lbs. | Allows Craft (alchemy) checks to be performed. |
Artisan's Tools | 5 gp | 5 lbs. | Needed to perform Craft skill checks. |
Artisan's Tools, Masterwork | 55 gp | 5 lbs. | +2 bonus on Craft checks. |
Knitting Kit | 1 gp | 1/4 lbs. | Used for knitting or crocheting. |
Alchemist's Lab
Benefit: This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill.
Alchemist's Lab, Portable
Benefit: This compact version of a full-sized alchemist’s lab provides no bonus, but is portable.
Artisan's Tools
Benefit: These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.
Artisan's Tools, Masterwork
Benefit: These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.
Knitting Kit
Benefit: An assortment of needles and tools suitable for knitting or crocheting in a cloth carrying case. Knitting needles can be used as improvised weapons, doing 1d2+Strength damage.
Healing Kits
Item | Cost | Weight | Short |
---|---|---|---|
Antidote Kit | 100 gp | 3 lbs. | +3 bonus on Heal checks made to treat poison. |
Healer's Kit | 50 gp | 1 lbs. | +2 bonus on Heal checks. |
Surgeon's Tools | 20 gp | 5 lbs. | +3 bonus on Heal checks to treat wounds and deadly wounds. |
Antidote Kit
This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins.
Healer's Kit
Benefit: This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.
Surgeon's Tools
Benefit: When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds.
Magic Kits
Item | Cost | Weight | Short |
---|---|---|---|
Holy Symbol, Gold | 100 gp | 1 lb. | — |
Holy Symbol, Iron | 5 gp | 1 lb. | — |
Holy Symbol, Silver | 25 gp | 1 lb. | — |
Holy Symbol, Wooden | 1 gp | — | — |
Holy Water | 25 gp | 1 lb. | — |
Spell Component Pouch | 3 gp | 2 lbs. | Contains an assortment of minor material components and focuses. |
Holy Symbol, Gold
Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.
Holy Symbol, Iron
Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.
Holy Symbol, Silver
Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.
Holy Symbol, Wooden
Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.
Holy Water
Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon.
Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.
A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.
Spell Component Pouch
This pouch contains an assortment of material components. It is assumed to contain all kinds of material components and focuses, except for items with a specific cost above 1 sp, or items which wouldn't fit in a pouch.
A spell component pouch is exhausted after 20 uses. Focuses can be kept after casting, meaning that reusing a focus after the first use does not exhaust a use. Once emptied, you are left with a Belt Pouch
Subterfuge Kits
Item | Cost | Weight | Short |
---|---|---|---|
Disguise Kit | 50 gp | 8 lbs. | +2 bonus on Disguise checks. |
Thieves' Tools | 30 gp | 1 lb. | Needed to perform Disable Device skill checks. |
Thieves' Tools, Masterwork | 100 gp | 2 lbs. | +2 bonus on Disable Device checks. |
Disguise Kit
This kit contains tools like makeup and fake facial hair.
Thieves' Tools
Benefit: This kit contains lockpicks and other tools you need to use the Disable Device skill.
Thieves' Tools, Masterwork
Benefit: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.
Writing
Item | Cost | Weight | Short |
---|---|---|---|
Ink | 8 gp | — | 1 ounce of black ink. |
Ink, Colored | 16 gp | — | 1 ounce of non-black ink. |
Inkpen | 1 sp | — | — |
Paper | 4 sp | — | 1 sheet |
Parchment | 2 sp | — | 1 sheet |
Scroll Case | 1 gp | ½ lb. | Holds 4 scrolls or maps. |
Sealing Wax | 1 gp | 1 lb. | — |
Signet Ring | 5 gp | — | — |
Inkpen
This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.
Paper
One sheet of ordinary paper typically measuring 9 inches by 6 inches. Unsuitable for making magical scrolls.
Parchment
This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls.
Scroll Case
A leather or wooden scroll case easily holds four scrolls; you can cram more inside, but retrieving any of them becomes a full-round action rather than a move action. You must destroy the scroll case to damage its contents. A scroll case is not watertight, and must still be protected from the elements.
Sealing Wax
This stick of red wax is used to seal envelopes, often using an impression from a signet ring as proof they were sent by you.
Signet Ring
This ring has an embossed design, typically a family crest or official icon. You press a signet ring into softened wax to leave an impression of this symbol.