Ranger
From Titan's Teeth
Main > Archetypes > Ranger |
Hit Die: d10
In addition, you only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.
Rangers are also proficient light armor and bucklers.
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+1 | +2 | +2 | +0 | 0 |
Combat Training
Rangers may combine combat spheres and talents to create powerful martial techniques. They use Wisdom as their practitioner modifier.
Talents
You gain the Scout Sphere and the Sniper Sphere, as well as a talent from either the Equipment sphere or Scout sphere.
Default: Pick the Duelist Training Equipment training discipline.
From Duelist Training you would gain proficiency with the bastard sword, duelist sword, greatsword, longsword, pistol, rapier and shortsword.
Track
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Feats
The ranger gains no extra feats on first level.
Default: Pick Far Shot as your level 1 feat.
Equipment
Starting Gold: 175 gold pieces
Gear Packages:
- Morningstar, longbow w. 20 arrows, studded leather armor and 62 gold pieces, or
- Morningstar, buckler, shortbow w. 20 arrows, leather lamellar armor and 67 gold pieces, or
- Morningstar, buckler, heavy crossbow w. 20 bolts, chain shirt and 6 gold pieces
and a traveler's outfit, a backpack, a belt pouch, and a whetstone.
Use 6 gold pieces if you wish to purchase a Trail Package.
Use 15 gold pieces if you wish to purchase a Dungeoneering Package.
Use 7 gold pieces and 5 silver pieces if you wish to purchase a Wilderness Survival Package.
If you have the proficiency, you could:
Use 7 gold pieces to replace your morningstar with a longsword.
Use 12 gold pieces to replace your morningstar with a dueling sword.
Use 27 gold pieces to replace your morningstar with a bastard sword.}}
2nd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+2 | +3 | +3 | +0 | 1 (+1) |
Talents
You gain a single talent.
Default: You pick the Piercing Shot Sniper talent.
Combat Style Feat
Select one Ranger Combat Style to pursue. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.
Default: Pick the Archery combat style, and gain the Rapid Shot feat.
3rd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+3 | +3 | +3 | +1 | 2 (+1) |
Favored Terrain
Select a type of terrain:
Cold (ice, glaciers, snow, and tundra), Desert (sand and wastelands), Forest (coniferous and deciduous), Jungle, Mountain (including hills), Plains, Planes (pick one, other than Material Plane), Swamp, Underground (caves and dungeons), Urban (buildings, streets, and sewers), Water (above and below the surface)
You gain a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain. When traveling through your favored terrain normally you leave no trail and cannot be tracked (though you may leave a trail if you want to).
Default: You pick Forest as your favored terrain.
Talents
You gain a single talent.
Default: You pick the Sight Beyond Sight Scout talent.
Feats
You gain Endurance as a bonus feat.
Default: Pick Dodge as your character level 3 feat.
4th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+4 | +4 | +4 | +1 | 3 (+1) |
Hunter's Bond
A ranger forms a bond with his hunting companions. He gains either the Beastmastery Sphere or Warleader Sphere and one additional talent from the corresponding sphere as bonus talents.
If the ranger already has one of these spheres, he may instead choose any talent from that sphere for which he qualifies.
Default: Pick the Beastmastery Sphere with the Handle Animal package and the Coordinated Attack talent.
Talents
You gain a single talent.
Default: You pick the Focusing Connection Sniper talent.
5th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+5 | +4 | +4 | +1 | 3 (+0) |
Favored Enemy
Select a creature type from the following list:
Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin
Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify these creatures.
Default: Pick Humanoid (monstrous) as your favored enemy.
Feats
Default: Pick Shoot On The Run as your character level 5 feat.
6th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+6/+1 | +5 | +5 | +2 | 4 (+1) |
Combat Style
You get another feat from your combat style, ignoring normal prerequisites.
Default: Pick Point Blank Master as your combat style feat.
Talents
You gain a single talent.
Default: You pick the Deadly Strike Scout talent.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
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