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Ranger

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Main > Archetypes > Ranger

Hit Die: d10

Class Skills: The ranger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Rangers are proficient with simple weapons, as well as the handaxe, harpoon, longbow, net, shortbow, and throwing axe.

In addition, you only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.

Rangers are also proficient light armor and bucklers.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+1 +2 +2 +0 0

Combat Training

Rangers may combine combat spheres and talents to create powerful martial techniques. They use Wisdom as their practitioner modifier.

Talents

You gain the Scout Sphere and the Sniper Sphere, as well as a talent from either the Equipment sphere or Scout sphere.

Default: Pick the Duelist Training Equipment training discipline.

From Duelist Training you would gain proficiency with the bastard sword, duelist sword, greatsword, longsword, pistol, rapier and shortsword.

Track

A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy

A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Feats

The ranger gains no extra feats on first level.

Default: Pick Far Shot as your level 1 feat.

Equipment

Starting Gold: 175 gold pieces

Gear Packages:

  • Morningstar, longbow w. 20 arrows, studded leather armor and 62 gold pieces, or
  • Morningstar, buckler, shortbow w. 20 arrows, leather lamellar armor and 67 gold pieces, or
  • Morningstar, buckler, heavy crossbow w. 20 bolts, chain shirt and 6 gold pieces

and a traveler's outfit, a backpack, a belt pouch, and a whetstone.

Use 6 gold pieces if you wish to purchase a Trail Package.

Use 15 gold pieces if you wish to purchase a Dungeoneering Package.

Use 7 gold pieces and 5 silver pieces if you wish to purchase a Wilderness Survival Package.

If you have the proficiency, you could:

Use 7 gold pieces to replace your morningstar with a longsword.

Use 12 gold pieces to replace your morningstar with a dueling sword.

Use 27 gold pieces to replace your morningstar with a bastard sword.}}

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+2 +3 +3 +0 1 (+1)

Talents

You gain a single talent.

Default: You pick the Piercing Shot Sniper talent.

Combat Style Feat

Select one Ranger Combat Style to pursue. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.

Default: Pick the Archery combat style, and gain the Rapid Shot feat.

3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+3 +3 +3 +1 2 (+1)

Favored Terrain

Select a type of terrain:

Cold (ice, glaciers, snow, and tundra), Desert (sand and wastelands), Forest (coniferous and deciduous), Jungle, Mountain (including hills), Plains, Planes (pick one, other than Material Plane), Swamp, Underground (caves and dungeons), Urban (buildings, streets, and sewers), Water (above and below the surface)

You gain a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain. When traveling through your favored terrain normally you leave no trail and cannot be tracked (though you may leave a trail if you want to).

Default: You pick Forest as your favored terrain.

Talents

You gain a single talent.

Default: You pick the Sight Beyond Sight Scout talent.

Feats

You gain Endurance as a bonus feat.

Default: Pick Dodge as your character level 3 feat.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+4 +4 +4 +1 3 (+1)

Hunter's Bond

A ranger forms a bond with his hunting companions. He gains either the Beastmastery Sphere or Warleader Sphere and one additional talent from the corresponding sphere as bonus talents.

If the ranger already has one of these spheres, he may instead choose any talent from that sphere for which he qualifies.

Default: Pick the Beastmastery Sphere with the Handle Animal package and the Coordinated Attack talent.

Talents

You gain a single talent.

Default: You pick the Focusing Connection Sniper talent.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+5 +4 +4 +1 3 (+0)

Favored Enemy

Select a creature type from the following list:

Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin

Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify these creatures.

Default: Pick Humanoid (monstrous) as your favored enemy.

Feats

Default: Pick Shoot On The Run as your character level 5 feat.

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+6/+1 +5 +5 +2 4 (+1)

Combat Style

You get another feat from your combat style, ignoring normal prerequisites.

Default: Pick Point Blank Master as your combat style feat.

Talents

You gain a single talent.

Default: You pick the Deadly Strike Scout talent.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Renie, and David N. Ross.

Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers, Thomas Keene, Ryan Ricks, Owen Stephens

The Luchador © 2016, Drop Dead Studios LLC, Author: Michael Sayre

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

The Player’s Guide to Skybourne © 2016, Drop Dead Studios LLC; Authors: Adam Meyers, Mike Myler, David Silver

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross with Ross Byers

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

Pathfinder Player Companion: Heroes of the Wild © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William Thrasher.

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly