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Thief

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Main > Archetypes > Thief


Hit Die: d8

Class Skills: The thief’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 8 + Int modifier.

Proficiencies: Thieves are proficient with simple weapons, as well as the garrote, hand crossbow, kukri, rapier, sap, short sword, shortbow, sword cane, and whip.

You also have proficiency with light armor and bucklers.

Additionally, you gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on your person.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+0 +0 +2 +0 0

Combat Training

Thieves may combine combat spheres and talents to create powerful martial techniques. When they gain their first level they choose either Charisma or Intelligence as their practitioner modifier.

Talents

At 1st level the thief gains the Scoundrel and Scout spheres as bonus spheres, as well as Finesse Fighting from the Equipment sphere, even if she would not normally qualify for it. If she already possesses one or more of these spheres, she may instead choose any talent she qualifies for from the corresponding sphere.

She also gain a talent from the Scoundrel sphere (due to already gaining Scoundrel from her martial tradition).

She also gains the Fencing Sphere from her martial tradition.

Mandatory: You gain the Fencing Sphere, Scout Sphere and Scoundrel Sphere and the Finesse Fighting talent.

Default: You gain the Bob and Weave talent.

Skill Expertise

The thief gains 2 extra class skills of the player’s choice. The true professional also gains a morale bonus to one skill equal to half her rogue level.

Default: Add Knowledge(arcana) and Spellcraft to your class skills.

Also gain a morale bonus to Stealth equal to half your thief level.

Feats

The thief gains a bonus feat at 1st level in addition to the usual feat on first level.

Default: Choose Deft Maneuvers and Skill Focus(Stealth) as your feats.

Equipment

Starting Gold: 140 gold pieces

Gear Packages:

  • 8 daggers, bandolier, leather armor and 109.5 gold pieces, or
  • short sword, shortbow w. 20 arrows, leather armor and 88 gold pieces, or
  • rapier, light crossbow w. 10 bolts, leather armor and 74 gold pieces or

and a traveler's outfit, a backpack, a belt pouch, and a set of thieves' tools.

Use 6 gold pieces if you wish to purchase a Trail Package.

Use 15 gold pieces if you wish to purchase a Dungeoneering Package.

Use 70 gold pieces to replace the Thieves' Tools with Masterwork Thieves' Tools.

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+1 +0 +3 +0 +1 (1)

Talents

At 2nd level the thief gains a single combat talent.

Default: You gain the Misdirected Attack talent.

Rogue Talent

At 2nd level, a rogue gains one Rogue Talent.

Default: Pick the Fast Stealth rogue talent

Evasion

At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.


3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+2 +1 +3 +1 +1 (2)

Talents

At 3rd level, a thief gains a single combat talent.

In addition she gains the Finesse Fighting Equipment talent a second time.

Mandatory: Get the Finesse Fighting talent again.

Default: Choose the Melee Confusion Scoundrel talent.

Danger Sense

At 3rd level, a thief gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe.

This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).

Feats

The thief gains a bonus feat at 3rd level in addition to the usual feat on third level.

Default: Choose Dodge and Extra Combat Talent as your feats. Choose Sight Beyond Sight Scout talent for your extra Combat Talent.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+3 +1 +4 +1 +1 (3)

Talents

At 4th level the thief gains a single combat talent.

Default: You gain the Ankle Strike talent.

Debilitating Injury (Ex)

At 4th level, whenever a thief deals Fatal Thrust precision damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The thief can choose to apply any one of the following penalties when the damage is dealt.

  • Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue.
  • Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
  • Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal precision damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.

Uncanny Dodge (Ex)

At 4th level, a thief can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A thief with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a thief already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+3 +1 +4 +1 +0 (3)

Rogue’s Edge (Ex)

At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill.

Feats

The thief gains a bonus feat at 5th level in addition to the usual feat on fifth level.

Default: Choose Greater Trip and Extra Combat Talent as your feats. Choose Expert Feint Fencing talent for your extra Combat Talent.

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+4 +2 +5 +2 +1 (4)

Talents

At 6th level the thief gains a single combat talent.

Default: You gain the Verbal Feint talent.

Rogue Talent

At 6th level, a rogue gains one Rogue Talent.

Default: Pick the Magical Trapfinding rogue talent

Danger Sense

At 6th level, a thief's Danger Sense bonuses increase.

She gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps.

In addition, she gains a +2 bonus on Perception checks to avoid being surprised by a foe.



COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Secrets of Tactical Archetypes II. Copyright 2012, Rite Publishing. Author: Will McCardell and Benjamin Rombeaut.

Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Renie, and David N. Ross.

Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers, Thomas Keene, Ryan Ricks, Owen Stephens

The Luchador © 2016, Drop Dead Studios LLC, Author: Michael Sayre

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

The Player’s Guide to Skybourne © 2016, Drop Dead Studios LLC; Authors: Adam Meyers, Mike Myler, David Silver

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross with Ross Byers

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

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