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Creation Rituals

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Main > Magic > Rituals > Creation

Creation

Name Level
Create Snow 0 Generates clean, unpolluted snow.
Create Water 0 Create 2 gallons of water/level.
Light Fire 0 Starts a fire.
Maker's Tool 0 Create a small craftsman's tool.
Nature's Bed 0 Creates a comfortable place to sleep.
Quill 0 Creates a feather quill that does not require ink.
Color 1 Change the color of a small creature or object.
Floating Disk 1 Creates a floating disk of force that follows you around.
Arcane Lock 2 Magically locks a door, chest, or portal.
Tears To Wine 2 Turns non-magical liquids into wine.
Web Shelter 2 You create a small but relatively secure shelter out of sticky webs.
Shrink Item 3 Shrink one non-magical item to 1/16 of its normal size.

Arcane Lock

Sphere Creation; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 10 gp)
Range touch
An arcane lock spell cast upon a door, chest, or portal magically locks it.

You can freely pass your own arcane lock without affecting it.

If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell.

A knock ritual does not remove an arcane lock; it only suppresses the effect for 10 minutes.

Color

Sphere Creation; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time 1 standard action
Components V, S , M (gem dust in the corresponding color worth 5 gp)
Range Touch
Saving Throw Will negates

‌This spell permanently alters the color of a creature or object of no more than 2 cu. ft./caster level. The effect can be removed by remove curse.

Create Snow

Sphere Creation; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S , M (reactive herbs worth 1 sp)
This spell generates clean, unpolluted snow. Snow can be created in an area as small as will actually contain the snow, or in an area three times as large (possibly creating a downpour or filling many small receptacles).

Create Water

Sphere Creation; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S , M (titan's teeth worth 1 gp)
This ritual generates 2 gallons of wholesome, drinkable water per caster level. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed.

Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.

Floating Disk

Sphere Creation; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 5 gp)
Duration 1 hour/caster level
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. If used to transport a liquid, its capacity is 2 gallons.

The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within 5 ft. and will accompany you at a rate of no more than 30 ft. each round. If you move more than 5 ft. from the disk, it remains stationary.

The disk winks out of existence when the spell duration expires. When the disk winks out, whatever it was supporting falls to the surface beneath it.

Light Fire

Sphere Creation or Nature (fire); Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S
With this ritual you are able to start a fire with easily combustible materials, such as paper, dried kindling, or lantern oil. As a general rule, if it could be ignited with flint and steel, it can be ignited with this spell.

Upon completion the ritual instantly lights a small fire roughly equivalent to the size of a torch.

Maker's Tool

Sphere Creation; Ritual Level 0
Casting Time 5 minutes
Scroll Casting Time 1 standard action
Components V, S , M (alchemically-treated steel dust worth 1 gp or the cost of the tool whichever is more)
Range Touch
Duration Permanent
This spell creates a small tool that appears in your hand. The tool may not weigh more than 1 lb. and can be no larger than one cubic foot in size. The tool can be just about anything within the aforesaid limit and appropriate to the campaign. You could, for example, create a hacksaw, lock pick, crowbar, hammer, etc. The tool will be of ordinary manufacture.

Nature's Bed

Sphere Nature or Creation; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (blessed tokens worth 1 gp)
Simple bed gathers, loosens and flattens surrounding vegetation, dead leaves and loose soil in order to create a very comfortable bed, which gives the caster a pleasant, restful night.

The first night the bed is slept on it it counts as Comfort Level 2, and on subsequent nights as Comfort Level 1.

Quill

Sphere Creation; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S , M (treated ink worth 1 gp)
This spell conjures a perfectly formed quill pen, usually pure white. The conjured quill has a soft glow. The quill does not need ink; it creates its own as needed. The quill vanishes if it moves farther than 1 foot from the caster’s hand.

Shrink Item

Sphere Creation; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 25 gp)
Range touch
Duration 1 day/caster level
You are able to shrink one touched non-magical object of up to 2 cu. ft./level to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object’s size by four categories.

Optionally, you can also change its now shrunken composition to a cloth-like one.

Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.

Tears To Wine

Sphere Creation; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 standard action
Components V, S , M (titan's teeth worth 10 gp)
Range touch
Duration 10 minutes/level
This ritual turns 1 cubic foot of nonmagic liquids — including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids — into mead or wine of average quality.

This ritual does not prevent subsequent natural decay or spoilage. Unholy water and similar liquids of significance are spoiled by tears to wine, but the ritual has no effect on creatures of any type or on magic potions.

Creatures that drink the mead or wine created by this ritual become sharp-witted and clear-minded, gaining a +2 enhancement bonus on all Intelligence- and Wisdom-based skill checks.

Web Shelter

Sphere Nature or Creation; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 minute
Components V, S , M (giant spider webbing worth 10 gp)
Duration 8 hours
You create a shelter of slightly sticky webbing.

You may create a hemisphere with a diameter of between 5 and 20 feet or a sphere with a diameter of between 5 and 10 feet. The shelter has a hinged door large enough to accommodate a Medium creature. The opaque walls of the shelter measure 1 inch thick and provide total cover to anyone within it.

Creatures other than the caster—and those designated by her at the time of the casting—touching the web shelter become grappled by the sticky fibers and must make a Combat Maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC, or remain grappled.

The shelter is watertight and insulated with the door closed. Its surface has a hardness of 0 and 2 hit points for every 5-foot square of web surface area. It takes normal damage from fire (not half damage like most objects) and burns as easily as wood.

When the spell ends, the webbing decays rapidly and disappears.