Actions

Carrying Capacity

From Titan's Teeth

Main > Exploration > Carrying Capacity

Encumbrance, measured in stones carried, determines the load a character is currently carrying. Loads are either light, medium, or heavy and a character with Strength 10 follows an encumbrance rule of 2-4-6: At 2 stones or less they are carrying a light load, at 4 stones or less they are carrying a medium load, and at 6 stones or less they are carrying a heavy load.

Characters with Strength higher than 10 has a maximum load equal to 6 + 3 * Strength modifier.

Characters with Strength less than 10 has a maximum load equal to 6 + Strength modifier.

Light load is always one thirds of maximum load, and medium load is two third of maximum load. Down to Strength 4, round loads up to nearest stone.

Strength
Modifier
Light
Load
Medium
Load
Heavy
Load
-5 1-2 wt 3 wt 4 wt
-4 1-3 wt 4-6 wt 7-8 wt
-3 1 2 3
-2 1-2 3 4
-1 1-2 3-4 5
+0 1-2 3-4 5-6
+1 1-3 4-6 7-9
+2 1-4 5-8 9-12
+3 1-5 6-10 11-15
+4 1-6 7-12 13-18

Lifting and Pulling: The character can lift and carry the amount indicated on the table above their head. They can lift twice this amount and stagger around with it (moving only 5 feet per round as a full action and losing their Dexterity bonus to AC). They can generally drag or pull five times this amount along the ground (favorable conditions can double this; bad circumstances can reduce the amount to one-half or less at the DM’s discretion).

Tremendous Strength: For scores higher than 29, find the Strength score between 20 and 29 with the same final digit and multiply the listed lift score by 4 for every ten points the creature’s strength is above that score. (For example, a creature with Strength 38 would be able to lift 1,200 x 4 = 4,800 lbs.)

Adjusting for Size: The encumbrance rule for a creature is doubled for each size category above Medium and reduced by ½ for each size category below Medium (to a minimum of 1-½-¼). The encumbrance of armor, however, is also adjusted by the same factor (to a minimum of a half stone).

Quadrupeds: Quadrupeds can carry heavier loads, equal to 150% of a biped.

Organizing Load

Each stone of load can be divided into 4 weights (wt), each worth ¼ stone or 4 pounds. Each slot on the main inventory sheet contains one weight. An item fills at least one slot, but will fill multiple slots if it weighs ½ stone (2 slots), 1 stone (4 slots) or more.

However, each slot can also contain a container. Backpacks, pouches, quivers, and so on contain smaller items, giving you more slots to utilize.

Containers usually measure their slots not in weights but in pounds.

Each container fills slots equal to the weight of its content, so a hefty backpack will generally fill multiple slots, just like any other piece of heavy equipment. The content of a container is rounded up to nearest weight.

Finally, small items can be gathered in bundles. Four separate daggers (weighing 1 lb. each) would fill four slots. However, tie them together in a bundle, and you get a single bundle of daggers, weighing 4 lbs. or 1 weight, allowing them to fill a single slot.

Bundles must always consist of the same kind of item.

Example Containers

Backpack, Common

Contains 32 pounds worth of items. Always weighs at least 1 stone.

It takes a movement action to:

  • Remove a backpack from your back.
  • To open a closed backpack.
  • To retrieve an item from a backpack.
  • To close an open backpack.
  • To put on a backpack.

Moving around with an open backpack risks spilling its contents, though unless the backpack is filled to the brim, rigorous movement (acrobatics or combat) is generally needed.

Backpack, Large

Contains 64 pounds worth of items (with 2 pounds per slot). Always weighs at least 2 stone.

Otherwise functions as a common backpack

Backpack, Quickrelease

Can be removed with a free action. Doing so increases the time to put it back on to two full-round actions.

Otherwise functions as a common backpack

Belt

Contains 4 weights worth of small items and containers (pouches, potions, daggers).

No additional actions are needed to interact with items on your belt.

Each belt worn (which carries items) imposes a -1 penalty to Stealth checks.

Belt Pouch

Contains 4 pounds worth of small items (coins, gems, sling bullets).

It takes a full-round action to retrieve an item from a closed pouch.

A pouch can be opened, and left open with a movement action. Moving around with an open pouch risks spilling its contents. Pulling a pouch shut is normally a free action.