Character Advancement
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Character advancement is divided into two sections. The first six levels acquired are heroic levels, and mostly follow standard Pathfinder advancement.
Levels from 7th level onwards are Epic Levels. On epic levels the character does not get an additional class level, and instead simply gets an additional feat each level (which can still be used to acquire more spheres and talents).
One way of envisioning the character levels is that a 1st level character is roughly equivalent to a journeyman craftsman – a squire just completing their training, a conscripted farmer just off their first tour of duty, or a wizard just finishing their apprenticeship.
A 3rd level character is roughly equivalent to a master craftsman – well above the peasants, common laborers, and even craftsmen in most rural villages, but not uncommon in the towns and cities.
Fifth level would include the renowned master craftsman – one who has achieved a rare height for their profession; they would only be found haphazardly in anything smaller than a city and be few in number for any given profession even in a larger city.
Beyond 6th level, a character or NPC would be truly epic, the type about whom legends will be spun unless they work hard to hush them up.
Heroic Levels
When adding new levels of an existing class or adding levels of a new class, make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any boosts due to gaining a level. Third, integrate all of the level’s class abilities and then roll for additional hit points. Finally, add new skills and feats.
Character Level |
Feats | Boosts |
---|---|---|
1 | 1st | - |
2 | - | - |
3 | 2nd | +1 resistance bonus on all saving throws |
4 | - | +2 ability score increase |
5 | 3rd | +1 deflection bonus to AC |
6 | - | +2 enhancement bonus to one ability score |
Training
Upon gaining a level you immediately gain your new class level, BAB, saving throw bonuses, and hit points.
Gaining other class features, skills, talents and feats require one week of training.
Epic Levels
Upon reaching 6th level, characters cease normal advancement. Instead, for each level the character may select a new feat that they meet the prerequisites for. The list of feats available for this “epic advancement” is expanded to include both epic and signature feats that are unavailable to characters who are “merely” 1 st to 6th level. These feats are designed so that a character can approximate being 7th level after five epic advancement feats, and even have the opportunity to earn a power or ability that would typically have been earned at 8th level.
For purposes of encounter balancing and experience awards, characters with 5 epic advancement feats will generally be equivalent to 7th level, and those with 10 epic advancements will be roughly equivalent to 8th level. Beyond ten epic advancements, additional feats still add to the character’s power, but the characters begin to fall behind in terms of hit points, base attack bonus, saves, available magic items, and spells. They will likely never approximate the raw combat capability of 9th level characters but may still be able to challenge even more powerful foes by less brute force means.
Epic Feats
Epic feats may only be purchased during epic advancement (and not as part of obtaining 6th level). They are typically capabilities that would be obtainable by a 7th level character in Pathfinder.
Signature Feats
Signature feats are epic feats that impart a capability obtainable for an 8th level character in Pathfinder. Each character may take one signature feat. An additional signature feat may be taken for every ten epic advancements earned.
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