Protection Rituals
From Titan's Teeth
< RitualsMain > Magic > Rituals > Protection |
Protection
Name | Level | |
---|---|---|
Shield Open Flame | 0 | Shield flame up to torch size from wind. |
Suppress Hangover | 0 | Delay any effects caused by indulging in alcohol. |
Blessing Of The Watch | 1 | Bless city watchmen in your home city. |
Endure Elements | 1 | Protect creature from hot or cold environments. |
Barkskin | 2 | Gain a +2 bonus to natural armor. |
Endure Elements, Communal | 2 | Protect multiple creatures from hot or cold environments. |
Ironskin | 2 | Gain a +4 bonus to natural armor. |
Airsphere | 3 | You create a sphere of fresh air around the individual or object touched; it also negates one breath weapon attack. |
Explosive Runes | 3 | Trace runes upon an object which explode when read. |
Fey Ward | 3 | Barrier keeps out fey creatures. |
Guardian Monument | 3 | Create a touchstone for humans defending the area. |
Airsphere
Sphere Protection; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 1 minute
Components V, S
, M (titan's teeth worth 25 gp)
Duration 10 minutes
This ritual creates a sphere of fresh air around the individual or object touched by the caster. Gaseous and vaporous attacks are unable to penetrate this airsphere, and acids or other liquids simply wash over it.
The sphere generates oxygen, enabling you to breathe underwater or in other areas with no fresh air (though as the sphere surrounds its recipient or object, it hampers movement in or under water).
This spell doesn’t protect against natural or magical effects occurring within the airsphere: for example, if a vial of acid is thrown into the sphere, it enters; if it breaks, its contents splash for their normal effects.
This ritual was specially crafted to guard against dragon breath; it will absorb and negate any breath weapon upon contact but is itself destroyed, instantly and harmlessly, in doing so.
Barkskin
Sphere Nature or Alteration or Protection; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 standard action
Components V, S
, M (reactive herbs worth 10 gp)
Range touch
Duration 10 min/caster level
Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level.
The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
Blessing Of The Watch
Sphere Protection; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time —
Components V, S
, M (titan's teeth worth 5 gp)
Range touch
Duration 1 hour/caster level
This ritual fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
It works only in the caster’s home city, and in areas under the jurisdiction of the city watch. For example, if the watch patrols a shantytown outside the city walls but not the ruined subterranean tunnels that lie beneath the city, the spell works in the former area but not the latter.
Endure Elements
Sphere Protection; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time —
Components V, S
, M (titan's teeth worth 5 gp)
Range touch
Duration 24 hours
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
Endure Elements, Communal
Sphere Protection; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time —
Components V, S
, M (titan's teeth worth 10 gp)
Range touch
Duration Special
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.
The ritual lasts a total of 24 hours divided in 1-hour increments among the creatures touched.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
Explosive Runes
Sphere Protection; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time —
Components V, S
, M (titan's teeth worth 25 gp)
Range touch
Duration Permanent until discharged
You trace mystic runes upon an object weighing no more than 10 lbs. The explosive runes detonate when read, dealing 6d6 points of force damage. Anyone next to the explosive runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the explosive runes is entitled to a Reflex save for half damage. The object on which the explosive runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes. Likewise, you can remove the explosive runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the explosive runes and failing to do so triggers the explosion.
Fey Ward
Sphere Protection; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 1 minute
Components V, S
, M (blessed tokens worth 25 gp)
Duration 5 minutes
A sphere of yellowish magical energy surrounds you which prevents fey from physically approaching within 20 ft. of you. The spell moves with you.
This spell may be used only defensively, not aggressively. Forcing a fey ward against fey creatures collapses the barrier.
Guardian Monument
Sphere Protection; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time —
Components V, S
, M (titan's teeth worth 25 gp), F (an unattended, nonmagical object)
Range touch
Duration 1 hour/caster level
You touch an unattended, nonmagical object to create a touchstone for humans defending the area. Such human defenders are protected by a shimmering aura as long as they are in the area.
The ritual grants each subject damage reduction 2/magic. Humans who leave the area and reenter regain the damage reduction.
The ritual is suppressed if the object is moved from its place, but resumes if the object is put back. Its duration continues to elapse while it is suppressed this way.
Normally, the area of effect is 40 feet from the touched object. If the touched object is a monument to human achievement, the area increases to a 60-foot radius.
Ironskin
Your skin hardens and takes on the color and texture of rough iron.
Sphere Nature (Earth) or Protection; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 standard action
Components V, S
, M (reactive herbs worth 10 gp)
Range personal
Duration 1 min/caster level
You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0).
This enhancement bonus increases by 1 for every 4 caster levels above 3rd, to a maximum of +7 at 15th level.
While you’re under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.
Shield Open Flame
Sphere Protection; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S
, F (small metal or glass dish worth 10 gp)
Range touch
Duration 4 hours
You shield a single small flame no larger than a torch from being extinguished by non-magical gusts of wind (including tornado- and hurricane-like gusts of wind). Magical wind (such as that produced by a gust of wind spell) extinguishes the flame normally and ends this spell.
Suppress Hangover
Sphere Protection; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S
, M (silver dust worth 1 gp)
Range Touch
Duration 8 hours
The target of the suppress hangover ritual delays any effect caused by indulging in alcohol by 8 hours. Once the ritual ends, those 8 hours do not count against the duration of hangovers or any other effects.