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Ruin Delver

From Titan's Teeth

Main > > Archetypes > Ruin Delver


Hit Die: d8

Class Skills: The ruin delver’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Ruin delvers are proficient with simple weapons, as well as battle axe, earthbreaker, garrote, greataxe, greatclub, hand axe, heavy pick, light hammer, light pick, pickaxe, throwing axe, warhammer and whip.

You also have proficiency with light armor and bucklers.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+0 +0 +2 +0 0

Combat Training

Ruin delvers may combine combat spheres and talents to create powerful martial techniques. They use Intelligence as their practitioner modifier.

Toolkit Training

Ruin delvers are adept at using adventuring tools as impromptu weapons of war. They gain proficiency with the battle ladder, battle stein, battle wrench, climbing pick, fishing tackle, grappling hook, iron brush, machete, net, ten foot pole, and torch.

Talents

The ruin delver gains the Athletics Sphere (Climb) package and the Rope Swing talent from his martial tradition.

Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d4 at 1st level, and increases by 1d4 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Underdark Enemy

When attacking undead and constructs the ruin delver's sneak attack dice are increased to d8s.

The ruin delver also deals half his class level in extra damage against oozes.

Trapfinding

A ruin delver adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1).

A ruin delver can use Disable Device to disarm magic traps.

Feats

The ruin delver gains no extra feats on first level.

Default: Pick Dodge as your level 1 feat.



COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Secrets of Tactical Archetypes II. Copyright 2012, Rite Publishing. Author: Will McCardell and Benjamin Rombeaut.

Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Renie, and David N. Ross.

Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.

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Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

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Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

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