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faction_actions [2020/02/23 09:48]
dice_adm [Force Actions]
faction_actions [2020/05/17 20:58] (current)
dice_adm
Line 4: Line 4:
   * [[Attributes]]   * [[Attributes]]
   * [[Faction Actions]]   * [[Faction Actions]]
-  * [[Faction Assets]]+  * [[Force Assets|Faction Assets]]
 </​WRAP>​ </​WRAP>​
  
 +Basic actions you might want to familiarize yourself with: [[#​Aggressive Attack]], [[#Cautious Attack]], [[#​Build/​Purchase]],​ [[#​Investigate]],​ [[#Move Minion]] and [[#Work]]
 ===== Force Actions ===== ===== Force Actions =====
 <WRAP card> <WRAP card>
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 ==== Build/​Purchase ==== ==== Build/​Purchase ====
 //(Charm vs Asset Level)// //(Charm vs Asset Level)//
 +
 Acquire a location, item or unit from the open market. Acquire a location, item or unit from the open market.
  
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 ==== Investigate ==== ==== Investigate ====
 //(Charm vs variable)// //(Charm vs variable)//
 +
 Learn information about something (asset, item, dungeon, location, scheme). Learn information about something (asset, item, dungeon, location, scheme).
  
-<WRAP block>**Hidden:** If the target is hidden, roll against the hiding level. +<WRAP block>​**Lieutenant:​** Roll against the lieutenant’s level and sneak.
- +
-**Lieutenant:​** Roll against the lieutenant’s level and sneak.+
  
 **Unit:** If unit has sneak competency roll against its level, otherwise level - 2. **Unit:** If unit has sneak competency roll against its level, otherwise level - 2.
 +
 +**Hidden:** If the target is hidden, add its hiding level.
  
 **Other:** Make a roll against a level depending on the obscurity of the information. Default is level 1.</​WRAP>​ **Other:** Make a roll against a level depending on the obscurity of the information. Default is level 1.</​WRAP>​
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 ==== Recruit ==== ==== Recruit ====
 //(Charm vs Charm)// //(Charm vs Charm)//
 +
 Recruit a unit or lieutenant into your organization. If the unit is a bonded asset, you take a -3 penalty to your attempt. If the unit is a lieutenant, you take another -3 penalty to your attempt, and any failure means that the attempt is noticed. Recruit a unit or lieutenant into your organization. If the unit is a bonded asset, you take a -3 penalty to your attempt. If the unit is a lieutenant, you take another -3 penalty to your attempt, and any failure means that the attempt is noticed.
  
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 ==== Sell Item ==== ==== Sell Item ====
 //(Charm vs Asset Level)// //(Charm vs Asset Level)//
 +
 Sell something on the open market. The opposition is the capital price of the thing being sold. Sell something on the open market. The opposition is the capital price of the thing being sold.
  
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 ==== Research Magic ==== ==== Research Magic ====
 //​(Project(8):​ Lore vs 6)// //​(Project(8):​ Lore vs 6)//
 +
 Research a new magical spell or ritual. The given successes required are for a moderately limited effect. For more effective rituals, the requirements can be much higher. Research a new magical spell or ritual. The given successes required are for a moderately limited effect. For more effective rituals, the requirements can be much higher.
  
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 ===== Other Actions ===== ===== Other Actions =====
 <WRAP card> <WRAP card>
-==== Train Minion ====+==== Move Minion ====
 //(None)// //(None)//
  
-Move any number of lieutenants, ​units and items from one locale to one neighboring locale. The movement is one-way and only between two specific locales. +Move the acting lieutenant and a number of units up to your Cohesion ​from one locale to one neighboring locale. A realistic amount of items can be carried with them. The movement is one-way and only between two specific locales. 
-</​WRAP>​+ 
 +The lieutenant does not need to move, if he desires not to, and may be located in the destination locale.  
 + 
 +The units can be taken from any location within the starting locale, and delivered to different locations within the destination locale. 
 + 
 +The destination locale can be the same as the starting locale, in which case the selected lieutenant and units simply move between the locations in the locale. In this case, the lieutenant can move a number of units equal to twice your Cohesion rating.</​WRAP>​
  
 <WRAP card> <WRAP card>
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 </​WRAP>​ </​WRAP>​
  
 +<WRAP card>
 +==== Work ====
 +//(None)//
 +
 +Send out units to perform work. All units commanded by the lieutenant must possess the same competency.
 +
 +You earn an amount of Capital equal to half their level. //With Cohesion 3, you could have one lieutenant direct two Thief Packs and an Assassins squad to work. They would earn 7 Capital (4/2 + 4/2 + 6/2).//
 +
 +If you want to be selective about your clientele, the profit of each selective unit drops by half (rounding down the final total). //If, in the previous example, you want to be selective in who you hire your Assassins to, you would instead earn 5 Capital (4/2 + 4/2 + 6/4).//
 +
 +Depending on the locale, the GM might decide that profits are lower or even non-existent. Hiring out a guild wizard in a locale of small hamlets isn't going to earn much, and hiring out a sage in the howling wilderness is going to earn you nothing.
 +</​WRAP>​
 +
 +===== Stance Actions =====
 +These actions carry over from round to round, and interrupt other factions'​ actions.
 +<WRAP card>
 +==== Ambush ====
 +//(Sneak vs Sneak)//
 +
 +The lieutenant and any forces assigned to him set up in an ambush, preventing movement through the area. Declare which factions the lieutenant will attack, and whether the attack will be Aggressive or Cautious.
 +
 +If any force from that faction enters the location, roll Sneak vs Sneak.
 +
 +<WRAP block>​**Complete Failure:** Your ambush is spotted, and the opposing faction gets the choice between attacking with a +2 bonus, or circumventing the ambush continuing their movement.
 +
 +**Failure:​** Your ambush is spotted, and the opposing faction gets the choice between attacking or not attacking (though they must still stop).
 +
 +**Success:​** Your forces ambush the opposing force using the chosen strategy. The attacking force must stop.
 +
 +**Complete Success:** Your forces ambush the opposing force using the chosen strategy and a +2 bonus. The attacking force must stop.</​WRAP>​
 +
 +If the opposing faction get the chance to attack, they decide whether the attack is Aggressive or Cautious.</​WRAP>​
 +
 +<WRAP card>
 +==== Block Route ====
 +//(Sneak vs Sneak)//
 +
 +The lieutenant and any forces assigned to him set up to block movement through the area. Declare which factions the lieutenant will block.
 +
 +If any force from that faction enters the location, roll Force vs Sneak.
 +
 +<WRAP block>​**Complete Failure:** The opposing faction can choose whether to attack your force or to bypass your position unnoticed.
 +
 +**Failure:​** The opposing faction can choose whether to attack your force or to bypass your position, though you will be informed.
 +
 +**Success:​** Your forces block the opposing force, stopping their movement. The opposing faction can choose whether to attack your force, but must end their movement regardless.
 +
 +**Complete Success:** Your forces block the opposing force, stopping their movement. The opposing faction can choose whether to attack your force, but must end their movement regardless. You will get +2 on your roll if they choose to attack.</​WRAP>​
 +
 +If the opposing faction get the chance to attack, they decide whether the attack is Aggressive or Cautious.</​WRAP>​
 ===== Influence Actions ===== ===== Influence Actions =====
 <WRAP card> <WRAP card>
faction_actions.1582451298.txt.gz · Last modified: 2020/02/23 09:48 by dice_adm