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faction_actions [2020/02/23 10:20] dice_adm [Other Actions] |
faction_actions [2020/05/17 20:58] (current) dice_adm |
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* [[Attributes]] | * [[Attributes]] | ||
* [[Faction Actions]] | * [[Faction Actions]] | ||
- | * [[Faction Assets]] | + | * [[Force Assets|Faction Assets]] |
</WRAP> | </WRAP> | ||
+ | Basic actions you might want to familiarize yourself with: [[#Aggressive Attack]], [[#Cautious Attack]], [[#Build/Purchase]], [[#Investigate]], [[#Move Minion]] and [[#Work]] | ||
===== Force Actions ===== | ===== Force Actions ===== | ||
<WRAP card> | <WRAP card> | ||
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Learn information about something (asset, item, dungeon, location, scheme). | Learn information about something (asset, item, dungeon, location, scheme). | ||
- | <WRAP block>**Hidden:** If the target is hidden, roll against the hiding level. | + | <WRAP block>**Lieutenant:** Roll against the lieutenant’s level and sneak. |
- | + | ||
- | **Lieutenant:** Roll against the lieutenant’s level and sneak. | + | |
**Unit:** If unit has sneak competency roll against its level, otherwise level - 2. | **Unit:** If unit has sneak competency roll against its level, otherwise level - 2. | ||
+ | |||
+ | **Hidden:** If the target is hidden, add its hiding level. | ||
**Other:** Make a roll against a level depending on the obscurity of the information. Default is level 1.</WRAP> | **Other:** Make a roll against a level depending on the obscurity of the information. Default is level 1.</WRAP> | ||
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</WRAP> | </WRAP> | ||
+ | <WRAP card> | ||
+ | ==== Work ==== | ||
+ | //(None)// | ||
+ | |||
+ | Send out units to perform work. All units commanded by the lieutenant must possess the same competency. | ||
+ | |||
+ | You earn an amount of Capital equal to half their level. //With Cohesion 3, you could have one lieutenant direct two Thief Packs and an Assassins squad to work. They would earn 7 Capital (4/2 + 4/2 + 6/2).// | ||
+ | |||
+ | If you want to be selective about your clientele, the profit of each selective unit drops by half (rounding down the final total). //If, in the previous example, you want to be selective in who you hire your Assassins to, you would instead earn 5 Capital (4/2 + 4/2 + 6/4).// | ||
+ | |||
+ | Depending on the locale, the GM might decide that profits are lower or even non-existent. Hiring out a guild wizard in a locale of small hamlets isn't going to earn much, and hiring out a sage in the howling wilderness is going to earn you nothing. | ||
+ | </WRAP> | ||
+ | |||
+ | ===== Stance Actions ===== | ||
+ | These actions carry over from round to round, and interrupt other factions' actions. | ||
+ | <WRAP card> | ||
+ | ==== Ambush ==== | ||
+ | //(Sneak vs Sneak)// | ||
+ | |||
+ | The lieutenant and any forces assigned to him set up in an ambush, preventing movement through the area. Declare which factions the lieutenant will attack, and whether the attack will be Aggressive or Cautious. | ||
+ | |||
+ | If any force from that faction enters the location, roll Sneak vs Sneak. | ||
+ | |||
+ | <WRAP block>**Complete Failure:** Your ambush is spotted, and the opposing faction gets the choice between attacking with a +2 bonus, or circumventing the ambush continuing their movement. | ||
+ | |||
+ | **Failure:** Your ambush is spotted, and the opposing faction gets the choice between attacking or not attacking (though they must still stop). | ||
+ | |||
+ | **Success:** Your forces ambush the opposing force using the chosen strategy. The attacking force must stop. | ||
+ | |||
+ | **Complete Success:** Your forces ambush the opposing force using the chosen strategy and a +2 bonus. The attacking force must stop.</WRAP> | ||
+ | |||
+ | If the opposing faction get the chance to attack, they decide whether the attack is Aggressive or Cautious.</WRAP> | ||
+ | |||
+ | <WRAP card> | ||
+ | ==== Block Route ==== | ||
+ | //(Sneak vs Sneak)// | ||
+ | |||
+ | The lieutenant and any forces assigned to him set up to block movement through the area. Declare which factions the lieutenant will block. | ||
+ | |||
+ | If any force from that faction enters the location, roll Force vs Sneak. | ||
+ | |||
+ | <WRAP block>**Complete Failure:** The opposing faction can choose whether to attack your force or to bypass your position unnoticed. | ||
+ | |||
+ | **Failure:** The opposing faction can choose whether to attack your force or to bypass your position, though you will be informed. | ||
+ | |||
+ | **Success:** Your forces block the opposing force, stopping their movement. The opposing faction can choose whether to attack your force, but must end their movement regardless. | ||
+ | |||
+ | **Complete Success:** Your forces block the opposing force, stopping their movement. The opposing faction can choose whether to attack your force, but must end their movement regardless. You will get +2 on your roll if they choose to attack.</WRAP> | ||
+ | |||
+ | If the opposing faction get the chance to attack, they decide whether the attack is Aggressive or Cautious.</WRAP> | ||
===== Influence Actions ===== | ===== Influence Actions ===== | ||
<WRAP card> | <WRAP card> |