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faction_turn [2020/02/23 10:15]
dice_adm [Minion Movement]
faction_turn [2020/03/03 09:37] (current)
dice_adm
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   * [[Attributes]]   * [[Attributes]]
   * [[Faction Actions]]   * [[Faction Actions]]
-  * [[Faction Assets]]+  * [[Force Assets|Faction Assets]]
 </​WRAP>​ </​WRAP>​
  
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 Lower units can combine for an effective higher level, so they can in turn combine with higher level units. //So two level 1 units can combine to be an effective level 3, which can then combine with a level 3 lieutenant for a final effective level of 5.// Remember that you are limited by your faction’s cohesion. Lower units can combine for an effective higher level, so they can in turn combine with higher level units. //So two level 1 units can combine to be an effective level 3, which can then combine with a level 3 lieutenant for a final effective level of 5.// Remember that you are limited by your faction’s cohesion.
 +
 +^ # Units ^ Level increase ^ Other Combinations ^ Total Level ^ Calculation ^
 +| 2 | +2 | 1. + 2. | 3. | 1. + 1. = 1. + 2 = 3. |
 +| 3 | +3 | 2. + 3. | 4. | 2. + 2. = 2. + 2 = 4. |
 +| 4 | +4 | 3. + 4. | 5. | 3. + 3. = 3. + 2 = 5. |
 +| 5 | +4 | 1. + 3. | 3. | 1. is not within 1 of 3., so does not combine |
 +| 6 | +5 | 1. + 1. + 3. | 5. | (1. + 1.) + 3. = 3. + 3. = 5. |
 +| 7 | +5 | 1. + 1. + 2. | 4. | (1. + 1.) + 2. = 3. + 2. = 4. |
 +| 8 | +6 | 1. + 2. + 3. | 5. | (1. + 2.) + 3. = 3. + 3. = 5. |
  
 ==== Straight Check ==== ==== Straight Check ====
faction_turn.1582452922.txt.gz · Last modified: 2020/02/23 10:15 by dice_adm