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faction_turn [2020/02/23 10:15] dice_adm [Minion Movement] |
faction_turn [2020/03/03 09:37] (current) dice_adm |
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* [[Attributes]] | * [[Attributes]] | ||
* [[Faction Actions]] | * [[Faction Actions]] | ||
- | * [[Faction Assets]] | + | * [[Force Assets|Faction Assets]] |
</WRAP> | </WRAP> | ||
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Lower units can combine for an effective higher level, so they can in turn combine with higher level units. //So two level 1 units can combine to be an effective level 3, which can then combine with a level 3 lieutenant for a final effective level of 5.// Remember that you are limited by your faction’s cohesion. | Lower units can combine for an effective higher level, so they can in turn combine with higher level units. //So two level 1 units can combine to be an effective level 3, which can then combine with a level 3 lieutenant for a final effective level of 5.// Remember that you are limited by your faction’s cohesion. | ||
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+ | ^ # Units ^ Level increase ^ Other Combinations ^ Total Level ^ Calculation ^ | ||
+ | | 2 | +2 | 1. + 2. | 3. | 1. + 1. = 1. + 2 = 3. | | ||
+ | | 3 | +3 | 2. + 3. | 4. | 2. + 2. = 2. + 2 = 4. | | ||
+ | | 4 | +4 | 3. + 4. | 5. | 3. + 3. = 3. + 2 = 5. | | ||
+ | | 5 | +4 | 1. + 3. | 3. | 1. is not within 1 of 3., so does not combine | | ||
+ | | 6 | +5 | 1. + 1. + 3. | 5. | (1. + 1.) + 3. = 3. + 3. = 5. | | ||
+ | | 7 | +5 | 1. + 1. + 2. | 4. | (1. + 1.) + 2. = 3. + 2. = 4. | | ||
+ | | 8 | +6 | 1. + 2. + 3. | 5. | (1. + 2.) + 3. = 3. + 3. = 5. | | ||
==== Straight Check ==== | ==== Straight Check ==== |