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lore_assets [2020/03/03 09:39]
dice_adm created
lore_assets [2020/03/03 10:13] (current)
dice_adm [Lore]
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 ==== Lore ==== ==== Lore ====
 ^ Name ^ Type ^ Level ^ Competencies ^ Cost ^ Upkeep^ Special ^ ^ Name ^ Type ^ Level ^ Competencies ^ Cost ^ Upkeep^ Special ^
-Petty Seer | Divine, Squad | 1 | Lore | ​2c | 1c | *, Add +1 to a defense at a location ​+Pair of Acolytes | Divine, Squad | 1 | Lore | ​4 inf | 1r | Can learn 1 Divine Ability | 
-Pair of Acolytes Divine, ​Squad | | Lore | ​4 inf 1r +| Guild Mage Adept | Squad | 0 | Lore | 8c | 1c | *, Can learn 2 Arcana Abilities ​
-| Hedgemage | Squad |  | Lore | ​8c | 1c/1r +Guild Mage | Squad | 2 | Lore 12c 2c *, Can learn 3 Arcana Abilities ​
-Illusionist | Squad | 2 | Lore | ​6c 2c/2r *, Create misinformation about your actions ​+| Hedgemage ​Adept | Squad |  | Lore | ​4c | 1c | Can learn 1 Arcana Ability ​
-| Priest | Divine, Squad | 2 | Lore | 8 inf | 2r | |+Hedgemage | Squad | 2 | Lore | ​8c 1c Can learn 2 Arcana Abilities ​
 +| Priest | Divine, Squad | 2 | Lore | 8 inf | 2r | Can learn 2 Divine Abilities ​|
 | Sage |Service| 2 | Lore | 4c | 1c | +2 on Research Lore action | | Sage |Service| 2 | Lore | 4c | 1c | +2 on Research Lore action |
-| War Mage | Squad | 2 | Fight, Lore | 6c | 2c/2r | - | +| War Mage Squad | Squad | 5 | Fight, Lore | ​16c | 3c | *, Can learn 2 Arcana Abilities ​|
-| War Mage Squad | Squad | 5 | Fight, Lore | ​12c | 3c/3r |+
  
-**Hedgemage:** Capable ​of spellcasting.\\ +**Guild Mage:** Choose one sphere if level 1-3 or two spheres if level 4-6. The guild wizard can only learn abilities from those spheres and the General sphere.\\ 
-Consists of a level 3 hedgemage.+//Adept:// Can learn 2 Arcana Abilities. Consists ​of a level 1 guild wizard.\\ 
 +//Guild Mage:// Can learn 3 Arcana Abilities. ​Consists of a level 3 guild wizard.
  
-**Illusionist:** When an illusionist is involved in an action, make Straight Lore check using the Illusionist'​s ​level instead of the lieutenant'​s Lore. On any success, you can choose one piece of false information when others are informed of the action. On any failure, it becomes apparent that illusions were involved, and others are told what you were trying to do.\\ +**Hedgemage:**\\ 
-Consists of level 3 guild wizard or hedgemage ​(choose when purchased).+//Adept:// Can learn 1 Arcana Ability. Consists of a level 1 hedgemage.\\ 
 +//​Hedgemage://​ Can learn 2 Arcana Abilities. ​Consists of level 3 hedgemage.
  
-**Pair of Acolyte:​** ​Capable of spellcasting.\\+**Pair of Acolyte:​** ​Can learn 1 Divine Ability.\\
 Must be recruited a church. Their miracles will depend on their deity.\\ Must be recruited a church. Their miracles will depend on their deity.\\
 Consists of 2 level 1 priests. Consists of 2 level 1 priests.
  
-**Petty Seer:** A minor diviner enlisted by the faction to foresee perils and allow swift counterattacks.\\ +**Priest:** Can learn Divine Abilities.\\
-When enlisting the seer, or moving it to a new locale, pick one location in the locale. Add +1 to a defense against all actions against that location. This location can be changed for free at the beginning of your action phase.\\ +
-Consists of 1 level hedgemage. +
- +
-**Priest:** Capable of spellcasting.\\+
 Must be recruited a church. His miracles will depend on his deity.\\ Must be recruited a church. His miracles will depend on his deity.\\
 Consists of a level 3 priest. Consists of a level 3 priest.
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 Consists of a level 3 expert. Consists of a level 3 expert.
  
-**War Mage:** Capable of spellcasting.\\ +**War Mage Squad:​** ​Possesses the [[Arcana Abilities#​Blast]] ability and can learn more 2 Arcana Abilities from the Destruction sphere and the General sphere.\\
-Consists of a level 3 guild wizard. +
- +
-**War Mage Squad:​** ​Capable of spellcasting.\\+
 Consists of 3 level 3 guild wizards. Consists of 3 level 3 guild wizards.
lore_assets.1583228399.txt.gz · Last modified: 2020/03/03 09:39 by dice_adm