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Difference between revisions of "FactionTag"

From Gulf of Fallen Stars

Template:FactionTag
 
(16 intermediate revisions by the same user not shown)
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It produces the following output:
 
It produces the following output:
  
 +
{{FactionTag
 +
|Name=Colonists
 +
|TagType=PlanetaryGov
 +
|Description=This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
 +
|Effect=This faction has all the benefits of the {{Link_FactionTag|Planetary Government}} tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
 +
|Leaders=Charismatic salt-of-the-earth pioneer acting as mayor or president, Profit-focused bureaucrat from the world or faction that sponsored the colony, Local nobility consisting of the first founders, Sheriff who doesn't trust out-of-towners
 +
|Units=Militia armed with a hodgepodge of frontier weaponry, A sheriff or ranger and his posse
 +
|Enemies=Local merchant refusing to trade with the group, Influential well-off rancher
 +
|Friends=Militia armed with a hodgepodge of frontier weaponry, Miner looking to get his previous minerals sold off-world, Genius mechanic who can keep just about anything running with some unorthodox repairs
 +
|Missions=Espionage mission to a neighboring world threatening the colony, Find out why surveyors are disappearing in the mountains, Secure a trade route for medical supplies
 +
|Complications=Some gesture or service is required to get the locals' trust, Certain high-tech goods are unavailable in this small economy, An unspoken rule is broken, They would like to help but need to think of the colony's survival first
 +
|Obstacles=Everyone gets the word not to provide any help or services, Nobody saw who vandalized your ship, ???
 +
|Things=Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well), A single autonomous ground-to-air battery capable of protecting a small facility or settlement, An off-road ground vehicle capable of navigating the planet's difficult terrain, The charter that guarantees the colony independence from its original sponsor
 +
|Places=Isolated homestead with hundreds of miles of wilderness in every direction, A bustling street outside the planet's only spaceport, An underground pre-tech terraforming facility, The unimpressive office of the planetary president
 +
|Rules=All guns must be handed over at town limits, Building a structure on a piece of land translates to ownership of the land, All trade goods technically belong to the colony's original sponsor
 +
|temp=yes
 +
}}
  
  
 
Use the Form:Faction_Tag page to create new faction tags.
 
Use the Form:Faction_Tag page to create new faction tags.
  
{{#cargo_declare:_table=FactionTags|Name=String|LinkName=String|TagType=List (,) of String|Description=Text|Effect=Text|Leaders=Text|Enemies=Text|Friends=Text|Complications=Text|Obstacles=Text|Things=Text|Places=Text|Rules=Text}}
+
{{#cargo_declare:_table=FactionTags|Name=String|LinkName=String|TagType=List (,) of String|Description=Text|Effect=Text|Leaders=Text|Enemies=Text|Units=Text|Friends=Text|Complications=Text|Obstacles=Text|Missions=Text|Things=Text|Places=Text|Rules=Text}}
</noinclude><includeonly>{{#cargo_store:_table=FactionTags|Name={{{Name|}}}|LinkName={{#replace:{{{Name}}}| |_}}|TagType={{{TagType|}}}|Description={{{Description|}}}|Effect={{{Effect|}}}|Leaders={{{Leaders|}}}|Enemies={{{Enemies|}}}|Friends={{{Friends|}}}|Complications={{{Complications|}}}|Obstacles={{{Obstacles|}}}|Things={{{Things|}}}|Places={{{Places|}}}|Rules={{{Rules|}}} }}{| class="wikitable"
+
</noinclude><includeonly>{{#if:{{{temp|}}}||{{#cargo_store:_table=FactionTags|Name={{{Name|}}}|LinkName={{#replace:{{{Name}}}| |_}}|TagType={{{TagType|}}}|Description={{{Description|}}}|Effect={{{Effect|}}}|Leaders={{{Leaders|}}}|Enemies={{{Enemies|}}}|Units={{{Units}}}|Friends={{{Friends|}}}|Complications={{{Complications|}}}|Obstacles={{{Obstacles|}}}|Missions={{{Missions|}}}|Things={{{Things|}}}|Places={{{Places|}}}|Rules={{{Rules|}}} }} }}<!--
! Name
 
| {{{Name|}}}
 
|-
 
! LinkName
 
| {{{LinkName|}}}
 
|-
 
! TagType
 
| {{{TagType|}}}
 
|-
 
! Description
 
| {{{Description|}}}
 
|-
 
! Effect
 
| {{{Effect|}}}
 
|-
 
! Leaders
 
| {{{Leaders|}}}
 
|-
 
! Enemies
 
| {{{Enemies|}}}
 
|-
 
! Friends
 
| {{{Friends|}}}
 
|-
 
! Complications
 
| {{{Complications|}}}
 
|-
 
! Obstacles
 
| {{{Obstacles|}}}
 
|-
 
! Things
 
| {{{Things|}}}
 
|-
 
! Places
 
| {{{Places|}}}
 
|-
 
! Rules
 
| {{{Rules|}}}
 
|}
 
  
[[Category:Faction Tags]]
+
-->{{#vardefine:title|{{SUBPAGENAME}}}}<!--
 +
 
 +
-->{{DISPLAYTITLE:{{#var:title}}}}{{BreadCrumbs|Rules,Faction Rules,Faction Tags}}<!--
 +
begincontainer / begincard / (div) / endcard / endcontainer
 +
-->{{Flex|type=begin|cols=1|border=true}}{{{Description|}}}<br>
 +
'''Effect:''' {{{Effect}}}{{Flex|type=end}}<!--
 +
 
 +
-->{{Flex|type=begincontainer}}<!--
 +
-->{{#if:{{{Leaders|}}}|{{Flex|type=begincard|border=true}}'''Leaders:'''<br>''<sup>Who leads the faction</sup>'' {{#arraymap:{{{Leaders}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Rules|}}}|{{Flex|type=begincard|border=true}}'''Rules:'''<br>''<sup>What are some universal laws or beliefs in the faction</sup>'' {{#arraymap:{{{Rules}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{Flex|type=endcontainer}}<!--
 +
-->{{Flex|type=begincontainer}}<!--
 +
-->{{#if:{{{Enemies|}}}|{{Flex|type=begincard|border=true}}'''Enemies:'''<br>''<sup>Which person inside the faction might oppose the group</sup>'' {{#arraymap:{{{Enemies}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Units|}}}|{{Flex|type=begincard|border=true}}'''Opposition:'''<br>''<sup>What forces might engage the group in combat</sup>'' {{#arraymap:{{{Units}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Obstacles|}}}|{{Flex|type=begincard|border=true}}'''Obstacles:'''<br>''<sup>How might the faction inconvenience the group</sup>'' {{#arraymap:{{{Obstacles}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{Flex|type=endcontainer}}<!--
 +
-->{{Flex|type=begincontainer}}<!--
 +
-->{{#if:{{{Friends|}}}|{{Flex|type=begincard|border=true}}'''Friends:'''<br>''<sup>Who might offer the group services or missions</sup>'' {{#arraymap:{{{Friends}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Complications|}}}|{{Flex|type=begincard|border=true}}'''Complications:'''<br>''<sup>How might negotiations be complicated</sup>'' {{#arraymap:{{{Complications}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Missions|}}}|{{Flex|type=begincard|border=true}}'''Missions:'''<br>''<sup>What missions might the faction offer</sup>'' {{#arraymap:{{{Missions}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{Flex|type=endcontainer}}<!--
 +
-->{{Flex|type=begincontainer}}<!--
 +
-->{{#if:{{{Things|}}}|{{Flex|type=begincard|border=true}}'''Things:'''<br>''<sup>What items might have relation to the faction</sup>'' {{#arraymap:{{{Things}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{#if:{{{Places|}}}|{{Flex|type=begincard|border=true}}'''Places:'''<br>''<sup>Where might the faction take you</sup>'' {{#arraymap:{{{Places}}}|,|x|<wbr>
 +
* x|\s}}{{Flex|type=endcard}}}}<!--
 +
-->{{Flex|type=endcontainer}}
 +
 
 +
{{#if:{{{TagType|}}}|'''Tags:''' {{{TagType}}}{{Break}}|}}
 +
 
 +
{{#if:{{{temp|}}}||[[Category:Faction Tags]]}}
 
</includeonly>
 
</includeonly>

Latest revision as of 20:09, 1 May 2020

This is the "FactionTag" template.

It produces the following output:


Main > Rules > Faction Rules > Faction Tags > FactionTag
This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
Effect: This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Leaders:
Who leads the faction
  • Charismatic salt-of-the-earth pioneer acting as mayor or president
  • Profit-focused bureaucrat from the world or faction that sponsored the colony
  • Local nobility consisting of the first founders
  • Sheriff who doesn't trust out-of-towners
Rules:
What are some universal laws or beliefs in the faction
  • All guns must be handed over at town limits
  • Building a structure on a piece of land translates to ownership of the land
  • All trade goods technically belong to the colony's original sponsor
  • Enemies:
    Which person inside the faction might oppose the group
  • Local merchant refusing to trade with the group
  • Influential well-off rancher
  • Opposition:
    What forces might engage the group in combat
  • Militia armed with a hodgepodge of frontier weaponry
  • A sheriff or ranger and his posse
  • Obstacles:
    How might the faction inconvenience the group
  • Everyone gets the word not to provide any help or services
  • Nobody saw who vandalized your ship
  •  ???
  • Friends:
    Who might offer the group services or missions
  • Militia armed with a hodgepodge of frontier weaponry
  • Miner looking to get his previous minerals sold off-world
  • Genius mechanic who can keep just about anything running with some unorthodox repairs
  • Complications:
    How might negotiations be complicated
  • Some gesture or service is required to get the locals' trust
  • Certain high-tech goods are unavailable in this small economy
  • An unspoken rule is broken
  • They would like to help but need to think of the colony's survival first
  • Missions:
    What missions might the faction offer
  • Espionage mission to a neighboring world threatening the colony
  • Find out why surveyors are disappearing in the mountains
  • Secure a trade route for medical supplies
  • Things:
    What items might have relation to the faction
  • Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well)
  • A single autonomous ground-to-air battery capable of protecting a small facility or settlement
  • An off-road ground vehicle capable of navigating the planet's difficult terrain
  • The charter that guarantees the colony independence from its original sponsor
  • Places:
    Where might the faction take you
  • Isolated homestead with hundreds of miles of wilderness in every direction
  • A bustling street outside the planet's only spaceport
  • An underground pre-tech terraforming facility
  • The unimpressive office of the planetary president
  • Tags: PlanetaryGov



    Use the Form:Faction_Tag page to create new faction tags.

    This template defines the table "FactionTags". View table.