Difference between revisions of "World Creation"
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− | {{BreadCrumbs| | + | {{BreadCrumbs|Rules}}{{TOC}} |
− | === [ | + | === Tags === |
+ | Roll 2 Generic Tags | ||
+ | |||
+ | {{#cargo_query: | ||
+ | tables=WorldTags | ||
+ | |fields=CONCAT('[http://dicemonger.com/gulf/index.php/World_Tags/WorldTag?tag=', LinkName ,' ', Name ,']') | ||
+ | |order by=Name ASC | ||
+ | |limit=300 | ||
+ | |format=ol | ||
+ | |columns=4}} | ||
+ | |||
+ | <br>Roll 1 Trade Tag | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=WorldTags | tables=WorldTags | ||
− | |fields=CONCAT('[http://dicemonger.com/gulf/index.php/ | + | |fields=CONCAT('[http://dicemonger.com/gulf/index.php/World_Tags/WorldTag?tag=', LinkName ,' ', Name ,']') |
+ | |where=TagType HOLDS LIKE "%Trade%" | ||
|order by=Name ASC | |order by=Name ASC | ||
|format=ol | |format=ol | ||
|columns=4}} | |columns=4}} | ||
+ | |||
+ | === Atmosphere === | ||
+ | To determine the Atmosphere type, roll 2d6 and consult the table below. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Atmosphere !! 2d6 !! Atmosphere | ||
+ | |- | ||
+ | | 2 || Corrosive || 6-9 || Breathable Mix | ||
+ | |- | ||
+ | | 3 || Inert Gas || 10 || Thick Atmosphere | ||
+ | |- | ||
+ | | 4 || Airless || 11 || Invasive, Toxic Atmosphere | ||
+ | |- | ||
+ | | 5 || Thin Atmosphere || 12 || Corrosive and Invasive Atmosphere | ||
+ | |} | ||
+ | |||
+ | === Temperature === | ||
+ | Temperature can be determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Breathable !! Thick !! Thin !! Airless !! Corrosive/Invasive | ||
+ | |- | ||
+ | | 2 || Cold-Temp|| Cold-Temp|| Cold-Temp|| Frozen|| Example | ||
+ | |- | ||
+ | | 3 || Cold-Temp|| Cold|| Cold|| Frozen|| Cold-Temp | ||
+ | |- | ||
+ | | 4 || Cold|| Cold|| Cold|| Cold-Temp|| Cold | ||
+ | |- | ||
+ | | 5 || Cold|| Temperate|| Cold|| Cold|| Cold | ||
+ | |- | ||
+ | | 6 || Temperate|| Temperate|| Cold|| Cold|| Cold | ||
+ | |- | ||
+ | | 7 || Temperate|| Temperate|| Temperate|| Temperate|| Temperate | ||
+ | |- | ||
+ | | 8 || Temperate|| Warm|| Temperate|| Temperate|| Warm | ||
+ | |- | ||
+ | | 9 || Warm|| Warm|| Temperate|| Warm|| Warm | ||
+ | |- | ||
+ | | 10 || Warm|| Warm|| Warm|| Warm || Warm | ||
+ | |- | ||
+ | | 11 || Temp-Warm || Warm|| Warm|| Temp-Warm|| Temp-Warm | ||
+ | |- | ||
+ | | 12 || Temp-Warm|| Burning|| Warm|| Temp-Warm|| Burning | ||
+ | |} | ||
+ | |||
+ | === Biosphere === | ||
+ | Biosphere is determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Breathable !! Thick !! Thin !! Airless !! Corrosive/Invasive | ||
+ | |- | ||
+ | | 2|| Remnant|| Remnant|| Remnant|| Remnant|| Remnant | ||
+ | |- | ||
+ | | 3|| None|| None|| None|| None|| None | ||
+ | |- | ||
+ | | 4|| Microbial|| Microbial|| None|| None|| None | ||
+ | |- | ||
+ | | 5|| Microbial|| Microbial|| Microbial|| None|| None | ||
+ | |- | ||
+ | | 6|| Human-miscible|| Microbial|| Microbial|| None|| Microbial | ||
+ | |- | ||
+ | | 7|| Human-miscible|| Human-miscible|| Human-miscible|| None|| Microbial | ||
+ | |- | ||
+ | | 8|| Human-miscible|| Immiscible|| Immiscible|| None|| Immiscible | ||
+ | |- | ||
+ | | 9|| Immiscible|| Immiscible|| Immiscible|| None|| Immiscible | ||
+ | |- | ||
+ | | 10|| Hybrid|| Immiscible|| Hybrid|| Engineered|| Immiscible | ||
+ | |- | ||
+ | | 11|| Hybrid|| Hybrid|| Hybrid|| Engineered|| Immiscible | ||
+ | |- | ||
+ | | 12|| Engineered|| Engineered|| Engineered|| Immiscible|| Engineered | ||
+ | |} | ||
+ | |||
+ | === Population === | ||
+ | Population is determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world. | ||
+ | |||
+ | '''Temperature:''' -1 if Warm or Cold, -2 if Variable, -3 if Frozen or Burning<br> | ||
+ | '''Gaia:''' +2 if Temperate, Breathable, and Human-Miscible or Hybrid<br> | ||
+ | '''Semi-Gaia:''' +1 if one of from Gaia | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Breathable !! Thick !! Thin !! Airless !! Corrosive/Invasive | ||
+ | |- | ||
+ | | 1-|| Outpost || Uninhabited || Uninhabited || Uninhabited || Uninhabited | ||
+ | |- | ||
+ | | 2|| Failed Colony || Failed Colony || Failed Colony || Failed Colony || Failed Colony | ||
+ | |- | ||
+ | | 3|| Outpost || Outpost || Outpost || Uninhabited || Uninhabited | ||
+ | |- | ||
+ | | 4|| 10 Thousand || Outpost || Outpost || Uninhabited || Uninhabited | ||
+ | |- | ||
+ | | 5|| 100 Thousand || 10 Thousand || 10 Thousand || Outpost || Uninhabited | ||
+ | |- | ||
+ | | 6|| Million || 10 Thousand || 10 Thousand || Outpost || Outpost | ||
+ | |- | ||
+ | | 7|| 10 Million || 100 Thousand || 10 Thousand || 10 Thousand || Outpost | ||
+ | |- | ||
+ | | 8|| 10 Million || 100 Thousand || 100 Thousand || 10 Thousand || 10 Thousand | ||
+ | |- | ||
+ | | 9|| 100 Million || 100 Thousand || 100 Thousand || 10 Thousand || 10 Thousand | ||
+ | |- | ||
+ | | 10|| 100 Million || Million || Million || 100 Thousand || 100 Thousand | ||
+ | |- | ||
+ | | 11|| Billion || 10 Million || 10 Million || Million || Million | ||
+ | |- | ||
+ | | 12|| Alien || Alien || Alien || Alien || Alien | ||
+ | |- | ||
+ | | 13+|| Billion || 100 Million || 100 Million || 10 Million || 10 Million | ||
+ | |} | ||
+ | {{Grid|type=begin|cols=2}} | ||
+ | '''Failed Colonies''' Roll 1d6 and on a 4, 5 or 6, assume that the failed colony has the equivalent of an Outpost population living is scattered settlements of a few dozen people. | ||
+ | |||
+ | '''Outposts''' have populations determined by rolling 1d6 on the following table: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 1d6 !! Outpost Population !! 1d6 !! Outpost Population | ||
+ | |- | ||
+ | | 1-3 || 1d10 * 100 | ||
+ | |- | ||
+ | | 4-5 || 1d10 * 500 | ||
+ | |- | ||
+ | | 6 || 1d10 * 1000 | ||
+ | |} | ||
+ | |||
+ | '''10 thousand of inhabitants''' roll 1d10*10 thousand people. | ||
+ | |||
+ | '''100 thousand of inhabitants''' rolls 1d10*100 thousand people. | ||
+ | {{Grid|type=div|cols=2}} | ||
+ | '''Millions of inhabitants''' have populations of 1d10 Million people. | ||
+ | |||
+ | '''Tens of millions of inhabitants''' have populations of 1d10*10 million people. | ||
+ | |||
+ | '''100 millions of inhabitants''' have populations of 1d10*100 million people. | ||
+ | |||
+ | '''Billions of inhabitants''' have populations determined by rolling 1d6 on the following table: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 1d6 !! Billions Population | ||
+ | |- | ||
+ | | 1-3 || 1 Billion | ||
+ | |- | ||
+ | | 4 || 1d3 Billion | ||
+ | |- | ||
+ | | 5 || 3+1d3 Billion | ||
+ | |- | ||
+ | | 6 || 6+1d4 Billion | ||
+ | |} | ||
+ | |||
+ | '''Aliens''' roll for population again. | ||
+ | {{Grid|type=end}} | ||
+ | |||
+ | === Tech Level === | ||
+ | Roll 2d6 and consult the table below based on the type of population on the world. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Remnant !! Outpost !! 10 Thousand !! 100 Thousand !! Millions !! Billions | ||
+ | |- | ||
+ | | 1- || TL0 || TL2 || TL0 || TL0 || TL1 || TL2 | ||
+ | |- | ||
+ | | 2 || TL0 || TL3 || TL0 || TL0 || TL2 || TL3 | ||
+ | |- | ||
+ | | 3 || TL0 || TL3+ || TL1 || TL1 || TL3 || TL3+ | ||
+ | |- | ||
+ | | 4 || TL0 || TL4- || TL2 || TL2 || TL3+ || TL4- | ||
+ | |- | ||
+ | | 5 || TL0 || TL4- || TL3 || TL3 || TL4- || TL4- | ||
+ | |- | ||
+ | | 6 || TL0 || TL4- || TL3+ || TL3+ || TL4- || TL4 | ||
+ | |- | ||
+ | | 7 || TL0 || TL4- || TL4- || TL4- || TL4 || TL4 | ||
+ | |- | ||
+ | | 8 || TL0 || TL4- || TL4- || TL4- || TL4 || TL4 | ||
+ | |- | ||
+ | | 9 || TL1 || TL4- || TL4- || TL4 || TL4 || TL4+ | ||
+ | |- | ||
+ | | 10 || TL1 || TL4 || TL4 || TL4 || TL4+ || TL4+ | ||
+ | |- | ||
+ | | 11 || TL1 || TL4 || TL4 || TL4+ || TL4+ || TL4+ | ||
+ | |- | ||
+ | | 12 || TL2 || TL4+ || TL4+ || TL5 || TL5 || TL5 | ||
+ | |- | ||
+ | | 13+ || TL3 || TL5 || TL5 || TL4+ || TL4+ || TL5 | ||
+ | |} | ||
+ | |||
+ | <!--== Ancestry == | ||
+ | {{Grid|type=begin|cols=2}} | ||
+ | First roll 1d6 to determine the cultures on the planet | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 1d6 !! Local Cultures | ||
+ | |- | ||
+ | | 1-2 || 1 Culture | ||
+ | |- | ||
+ | | 3-4 || 2 Cultures | ||
+ | |- | ||
+ | | 5 || 2 Cultures from same continent | ||
+ | |- | ||
+ | | 6 || 3 Cultures from same continent | ||
+ | |} | ||
+ | {{Grid|type=div|cols=2}} | ||
+ | Then roll 1d6 + 2d6 for each culture and consult the following table. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! !! 1 !! 2 !! 3-4 !! 5-6 | ||
+ | |- | ||
+ | | 2 || Madagascar || Latin American || Afghan || Baltic | ||
+ | |- | ||
+ | | 3 || South African || Latin American || Vietic || South Slavic | ||
+ | |- | ||
+ | | 4 || Tuareg || Latin American || Korean || Celtic | ||
+ | |- | ||
+ | | 5 || Bantu || Latin American || Arab || Iberian | ||
+ | |- | ||
+ | | 6 || Mahgreb || North American || Japanese || Germanic | ||
+ | |- | ||
+ | | 7 || West African || Amerindian || Chinese || British | ||
+ | |- | ||
+ | | 8 || Zulu || North American || Indian || Romance | ||
+ | |- | ||
+ | | 9 || Egyptian || Mestizo || Austronesian || Russian | ||
+ | |- | ||
+ | | 10 || Somali || Mestizo || Mongol || Scandinavian | ||
+ | |- | ||
+ | | 11 || Abbyssinian || Mestizo || Persian || Slavic | ||
+ | |- | ||
+ | | 12 || Central African || Mestizo || Turkic || Greek | ||
+ | |} | ||
+ | {{Grid|type=end}}--> | ||
+ | |||
+ | == Phenotype == | ||
+ | {{Grid|type=begin|cols=2}} | ||
+ | First roll 1d6 to determine the cultures on the planet | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 1d6 !! Phenotypes | ||
+ | |- | ||
+ | | 1-2 || 1 Local Phenotype | ||
+ | |- | ||
+ | | 3-4 || 2 Local Phenotypes | ||
+ | |- | ||
+ | | 5 || 3 Local Phenotypes | ||
+ | |- | ||
+ | | 6 || 1 Local Phenotype and 1 random Phenotype | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 1d6 !! Local Phenotypes | ||
+ | |- | ||
+ | | 1-2 || Awasan | ||
+ | |- | ||
+ | | 3-4 || Tsovinan | ||
+ | |- | ||
+ | | 5 || Alpinid | ||
+ | |- | ||
+ | | 6 || Polynesid | ||
+ | |} | ||
+ | {{Grid|type=div|cols=2}} | ||
+ | Then roll 1d6 + 2d6 for each culture and consult the following table. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! !! 1 !! 2 !! 3-4 !! 5-6 | ||
+ | |- | ||
+ | | 2 || {{link|Phenotype/Sanid}} || {{link|Phenotype/Centralid}} || {{link|Phenotype/Sibirid}} || {{link|Phenotype/Lappid}} | ||
+ | |- | ||
+ | | 3 || {{link|Phenotype/Khoid}} || {{link|Phenotype/Margid}} || {{link|Phenotype/Melanesid}} || {{link|Phenotype/Alpinid}} | ||
+ | |- | ||
+ | | 4 || {{link|Phenotype/Sudanid}} || {{link|Phenotype/Margid}} || {{link|Phenotype/Veddid}} || {{link|Phenotype/Dinarid}} | ||
+ | |- | ||
+ | | 5 || {{link|Phenotype/Bantuid}} || {{link|Phenotype/Eskimid}} || {{link|Phenotype/Orientalid}} || {{link|Phenotype/Mediterranid}} | ||
+ | |- | ||
+ | | 6 || {{link|Phenotype/Orientalid}} || {{link|Phenotype/Centralid}} || {{link|Phenotype/Southmongolid}} || {{link|Phenotype/Alpinid}} | ||
+ | |- | ||
+ | | 7 || {{link|Phenotype/Congolid}} || {{link|Phenotype/Silvid}} || {{link|Phenotype/Sinid}} || {{link|Phenotype/Nordid}} | ||
+ | |- | ||
+ | | 8 || {{link|Phenotype/Bantuid}} || {{link|Phenotype/Pacifid}} || {{link|Phenotype/Indid}} || {{link|Phenotype/Mediterranid}} | ||
+ | |- | ||
+ | | 9 || {{link|Phenotype/Mediterranid}} || {{link|Phenotype/Amazonid}} || {{link|Phenotype/Polynesid}} || {{link|Phenotype/Easteuropid}} | ||
+ | |- | ||
+ | | 10 || {{link|Phenotype/Nilotid}} || {{link|Phenotype/Andid}} || {{link|Phenotype/Tungid}} || {{link|Phenotype/Nordid}} | ||
+ | |- | ||
+ | | 11 || {{link|Phenotype/Ethiopid}} || {{link|Phenotype/Lagid}} || {{link|Phenotype/Armenoid}} || {{link|Phenotype/Easteuropid}} | ||
+ | |- | ||
+ | | 12 || {{link|Phenotype/Bambutid}} || {{link|Phenotype/Patagonid}} || {{link|Phenotype/Australid}} || {{link|Phenotype/Armenoid}} | ||
+ | |} | ||
+ | {{Grid|type=end}} | ||
+ | |||
+ | == Living Standard == | ||
+ | To determine the living standard of a world, the GM should roll 2d6 and consult the following table. | ||
+ | |||
+ | '''Tags(-1 Modifier):''' Civil War, Feral World, Out of Contact, Peaceful, Recovering, Tomb World<br> | ||
+ | '''Tags(+1 Modifier):''' Cold War, Exchange Consulate, Heavy Industry, Hostile Space, Major Shipyard, Perimeter Agency, Progressive, Regional Hegemon, Trade Hub<br> | ||
+ | '''TL(-1 Modifier):''' TL1 or below | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! 2d6 !! Living Standard | ||
+ | |- | ||
+ | | 3- || Slum | ||
+ | |- | ||
+ | | 4-6 || Poor | ||
+ | |- | ||
+ | | 7-10 || Common | ||
+ | |- | ||
+ | | 11+ || Good | ||
+ | |} | ||
+ | |||
+ | == Government == | ||
+ | If the tags do no already define a government, the GM should roll 1d6 + 2d6 and consult the following table. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! !! 1-2 !! 3 !! 4-5 !! 6 | ||
+ | |- | ||
+ | | 2 || Assembly of Clans || Gang Land || Subversive Cult || Irenic Monarchy | ||
+ | |- | ||
+ | | 3 || Moral Democracy || War Council || Criminal Syndicate || Celestial Empire | ||
+ | |- | ||
+ | | 4 || Communal Parity || Trade League || Technocratic Dictatorship || Divine Empire | ||
+ | |- | ||
+ | | 5 || Direct Democracy || Executive Committee || Theocratic Dictatorship || Feudal Empire | ||
+ | |- | ||
+ | | 6 || Representative Democracy || Military Junta || Megacorporation || Star Empire | ||
+ | |- | ||
+ | | 7 || Representative Democracy || Plutocratic Oligarchy || Constitutional Dictatorship || Despotic Empire | ||
+ | |- | ||
+ | | 8 || Military Commissariat || Theocratic Oligarchy || Military Dictatorship || Despotic Hegemony | ||
+ | |- | ||
+ | | 9 || Theocratic Republic || Irenic Bureaucracy || Totalitarian Regime || Feudal Empire | ||
+ | |- | ||
+ | | 10 || Citizen Republic || Holy Tribunal || Elective Monarchy || Illuminated Autocracy | ||
+ | |- | ||
+ | | 11 || Rational Consensus || Citizen Stratocracy || Irenic Dictatorship || Martial Empire | ||
+ | |- | ||
+ | | 12 || Bandit Commune || Science Directorate || Bandit Syndicate || Bandit Kingdom | ||
+ | |} | ||
+ | |||
+ | == Fuel Sources == | ||
+ | '''Facilities''' | ||
+ | +1 for TL4-, +2 for TL4, +3 for TL5 | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! d6 !! Gas giant !! Facilities | ||
+ | |- | ||
+ | | 1-2 || None || Fuel Depot | ||
+ | |- | ||
+ | | 3-4 || Yes || Fuel Refinery | ||
+ | |- | ||
+ | | 5+ || Yes || Orbiting Space Port | ||
+ | |} | ||
+ | |||
+ | == Livability == | ||
+ | * '''Gaia:''' Breathable / Temperate / Human-Miscible or Hybrid | ||
+ | * '''Good:''' Breathable / Temperate, Warm, Cold or Variable / Any | ||
+ | * '''Marginal:''' Breathable, Inert, Thin or Thick / Temperate, Warm, Cold or Variable / Any | ||
+ | * '''Hostile:''' Airless, Corrosive, Invasive or Burning, Frozen |
Latest revision as of 11:05, 24 January 2021
Main > Rules |
Tags
Roll 2 Generic Tags
- Abandoned Colony
- Alien
- Alien Ruins
- Alpine World
- Altered Humanity
- Anarchists
- Anthropomorphs
- Arctic World
- Area 51
- Artistic
- Atropus
- Badlands World
- Battleground
- Beastmasters
- Bubble Cities
- Cheap Life
- Civil War
- Closed
- Cold War
- Colonized Population
- Communist
- Cultural Power
- Cybercommunists
- Cyborgs
- Cyclical Doom
- Deceptive
- Derelict Battlemoon
- Desert World
- Disorganized
- Divine Pantheon
- Doomed World
- Dying
- Dying Race
- Eugenic Cult
- Exchange Consulate
- Fallen Hegemon
- Fashion
- Feral World
- Flying Cities
- Forbidden Tech
- Former Warriors
- Fractious
- Freak Geology
- Freak Weather
- Friendly Foe
- Fusion
- Gold Rush
- Great Work
- Hatred
- Haunted
- Heavy Industry
- Heavy Mining
- Hivemind
- Holy War
- Honorable
- Hostile Biosphere
- Hostile Space
- Immortals
- Jungle World
- Kleptocratic
- Laissez Faire
- Liberal
- Local Specialty
- Local Tech
- Major Spaceyard
- Mandarinate
- Mandate Base
- Maneaters
- Megacorps
- Mercenaries
- Military
- Minimal Contact
- Misandry
- Misogyny
- Moon Colony
- Nanites
- Night World
- Nomads
- Obsessed
- Oceanic World
- Opened
- Out of Contact
- Outpost World
- Panopticon
- Peaceful
- Perimeter Agency
- Pilgrimage Site
- Pleasure World
- Police State
- Post-Scarcity
- Preceptor Archive
- Pretech Cultists
- Primitive
- Primitive Aliens
- Prison Planet
- Progressive
- Psionics Academy
- Psionics Fear
- Psionics Worship
- Quarantined World
- Radioactive World
- Recovering
- Refugees
- Regional Hegemon
- Restricted
- Restrictive Laws
- Revanchists
- Revolutionaries
- Rigid Culture
- Ringworld
- Rising Hegemon
- Ritual Combat
- Robots
- Scarcity
- Seagoing Cities
- Sealed Menace
- Secret Masters
- Secret Trade
- Sectarians
- Seismic Instability
- Shackled World
- Societal Despair
- Sole Supplier
- Sophisticated
- Taboo
- Taboo Treasure
- Terraform Failure
- Theocracy
- Thriving
- Tomb World
- Tourist Attraction
- Trade Hub
- Tribute
- Tyranny
- Unbraked AI
- Unusual Custom
- Urbanized Surface
- Usurped
- Utopia
- Vendor
- Violent
- Warlords
- Xenophiles
- Xenophobes
- Zombies
Roll 1 Trade Tag
- Alien
- Area 51
- Closed
- Communist
- Deceptive
- Disorganized
- Doomed World
- Dying
- Fashion
- Fractious
- Gold Rush
- Heavy Industry
- Heavy Mining
- Hivemind
- Kleptocratic
- Laissez Faire
- Local Specialty
- Local Tech
- Major Spaceyard
- Megacorps
- Military
- Minimal Contact
- Moon Colony
- Opened
- Panopticon
- Post-Scarcity
- Primitive
- Restricted
- Scarcity
- Secret Trade
- Sole Supplier
- Sophisticated
- Taboo Treasure
- Theocracy
- Thriving
- Trade Hub
- Tribute
- Tyranny
- Usurped
- Vendor
- Xenophobes
Atmosphere
To determine the Atmosphere type, roll 2d6 and consult the table below.
2d6 | Atmosphere | 2d6 | Atmosphere |
---|---|---|---|
2 | Corrosive | 6-9 | Breathable Mix |
3 | Inert Gas | 10 | Thick Atmosphere |
4 | Airless | 11 | Invasive, Toxic Atmosphere |
5 | Thin Atmosphere | 12 | Corrosive and Invasive Atmosphere |
Temperature
Temperature can be determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world.
2d6 | Breathable | Thick | Thin | Airless | Corrosive/Invasive |
---|---|---|---|---|---|
2 | Cold-Temp | Cold-Temp | Cold-Temp | Frozen | Example |
3 | Cold-Temp | Cold | Cold | Frozen | Cold-Temp |
4 | Cold | Cold | Cold | Cold-Temp | Cold |
5 | Cold | Temperate | Cold | Cold | Cold |
6 | Temperate | Temperate | Cold | Cold | Cold |
7 | Temperate | Temperate | Temperate | Temperate | Temperate |
8 | Temperate | Warm | Temperate | Temperate | Warm |
9 | Warm | Warm | Temperate | Warm | Warm |
10 | Warm | Warm | Warm | Warm | Warm |
11 | Temp-Warm | Warm | Warm | Temp-Warm | Temp-Warm |
12 | Temp-Warm | Burning | Warm | Temp-Warm | Burning |
Biosphere
Biosphere is determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world.
2d6 | Breathable | Thick | Thin | Airless | Corrosive/Invasive |
---|---|---|---|---|---|
2 | Remnant | Remnant | Remnant | Remnant | Remnant |
3 | None | None | None | None | None |
4 | Microbial | Microbial | None | None | None |
5 | Microbial | Microbial | Microbial | None | None |
6 | Human-miscible | Microbial | Microbial | None | Microbial |
7 | Human-miscible | Human-miscible | Human-miscible | None | Microbial |
8 | Human-miscible | Immiscible | Immiscible | None | Immiscible |
9 | Immiscible | Immiscible | Immiscible | None | Immiscible |
10 | Hybrid | Immiscible | Hybrid | Engineered | Immiscible |
11 | Hybrid | Hybrid | Hybrid | Engineered | Immiscible |
12 | Engineered | Engineered | Engineered | Immiscible | Engineered |
Population
Population is determined by rolling 2d6 and consulting the appropriate column for the atmosphere type of the world.
Temperature: -1 if Warm or Cold, -2 if Variable, -3 if Frozen or Burning
Gaia: +2 if Temperate, Breathable, and Human-Miscible or Hybrid
Semi-Gaia: +1 if one of from Gaia
2d6 | Breathable | Thick | Thin | Airless | Corrosive/Invasive |
---|---|---|---|---|---|
1- | Outpost | Uninhabited | Uninhabited | Uninhabited | Uninhabited |
2 | Failed Colony | Failed Colony | Failed Colony | Failed Colony | Failed Colony |
3 | Outpost | Outpost | Outpost | Uninhabited | Uninhabited |
4 | 10 Thousand | Outpost | Outpost | Uninhabited | Uninhabited |
5 | 100 Thousand | 10 Thousand | 10 Thousand | Outpost | Uninhabited |
6 | Million | 10 Thousand | 10 Thousand | Outpost | Outpost |
7 | 10 Million | 100 Thousand | 10 Thousand | 10 Thousand | Outpost |
8 | 10 Million | 100 Thousand | 100 Thousand | 10 Thousand | 10 Thousand |
9 | 100 Million | 100 Thousand | 100 Thousand | 10 Thousand | 10 Thousand |
10 | 100 Million | Million | Million | 100 Thousand | 100 Thousand |
11 | Billion | 10 Million | 10 Million | Million | Million |
12 | Alien | Alien | Alien | Alien | Alien |
13+ | Billion | 100 Million | 100 Million | 10 Million | 10 Million |
Failed Colonies Roll 1d6 and on a 4, 5 or 6, assume that the failed colony has the equivalent of an Outpost population living is scattered settlements of a few dozen people.
Outposts have populations determined by rolling 1d6 on the following table:
1d6 | Outpost Population | 1d6 | Outpost Population |
---|---|---|---|
1-3 | 1d10 * 100 | ||
4-5 | 1d10 * 500 | ||
6 | 1d10 * 1000 |
10 thousand of inhabitants roll 1d10*10 thousand people.
100 thousand of inhabitants rolls 1d10*100 thousand people.
Millions of inhabitants have populations of 1d10 Million people.
Tens of millions of inhabitants have populations of 1d10*10 million people.
100 millions of inhabitants have populations of 1d10*100 million people.
Billions of inhabitants have populations determined by rolling 1d6 on the following table:
1d6 | Billions Population |
---|---|
1-3 | 1 Billion |
4 | 1d3 Billion |
5 | 3+1d3 Billion |
6 | 6+1d4 Billion |
Aliens roll for population again.
Tech Level
Roll 2d6 and consult the table below based on the type of population on the world.
2d6 | Remnant | Outpost | 10 Thousand | 100 Thousand | Millions | Billions |
---|---|---|---|---|---|---|
1- | TL0 | TL2 | TL0 | TL0 | TL1 | TL2 |
2 | TL0 | TL3 | TL0 | TL0 | TL2 | TL3 |
3 | TL0 | TL3+ | TL1 | TL1 | TL3 | TL3+ |
4 | TL0 | TL4- | TL2 | TL2 | TL3+ | TL4- |
5 | TL0 | TL4- | TL3 | TL3 | TL4- | TL4- |
6 | TL0 | TL4- | TL3+ | TL3+ | TL4- | TL4 |
7 | TL0 | TL4- | TL4- | TL4- | TL4 | TL4 |
8 | TL0 | TL4- | TL4- | TL4- | TL4 | TL4 |
9 | TL1 | TL4- | TL4- | TL4 | TL4 | TL4+ |
10 | TL1 | TL4 | TL4 | TL4 | TL4+ | TL4+ |
11 | TL1 | TL4 | TL4 | TL4+ | TL4+ | TL4+ |
12 | TL2 | TL4+ | TL4+ | TL5 | TL5 | TL5 |
13+ | TL3 | TL5 | TL5 | TL4+ | TL4+ | TL5 |
Phenotype
First roll 1d6 to determine the cultures on the planet
1d6 | Phenotypes |
---|---|
1-2 | 1 Local Phenotype |
3-4 | 2 Local Phenotypes |
5 | 3 Local Phenotypes |
6 | 1 Local Phenotype and 1 random Phenotype |
1d6 | Local Phenotypes |
---|---|
1-2 | Awasan |
3-4 | Tsovinan |
5 | Alpinid |
6 | Polynesid |
Then roll 1d6 + 2d6 for each culture and consult the following table.
Living Standard
To determine the living standard of a world, the GM should roll 2d6 and consult the following table.
Tags(-1 Modifier): Civil War, Feral World, Out of Contact, Peaceful, Recovering, Tomb World
Tags(+1 Modifier): Cold War, Exchange Consulate, Heavy Industry, Hostile Space, Major Shipyard, Perimeter Agency, Progressive, Regional Hegemon, Trade Hub
TL(-1 Modifier): TL1 or below
2d6 | Living Standard |
---|---|
3- | Slum |
4-6 | Poor |
7-10 | Common |
11+ | Good |
Government
If the tags do no already define a government, the GM should roll 1d6 + 2d6 and consult the following table.
1-2 | 3 | 4-5 | 6 | |
---|---|---|---|---|
2 | Assembly of Clans | Gang Land | Subversive Cult | Irenic Monarchy |
3 | Moral Democracy | War Council | Criminal Syndicate | Celestial Empire |
4 | Communal Parity | Trade League | Technocratic Dictatorship | Divine Empire |
5 | Direct Democracy | Executive Committee | Theocratic Dictatorship | Feudal Empire |
6 | Representative Democracy | Military Junta | Megacorporation | Star Empire |
7 | Representative Democracy | Plutocratic Oligarchy | Constitutional Dictatorship | Despotic Empire |
8 | Military Commissariat | Theocratic Oligarchy | Military Dictatorship | Despotic Hegemony |
9 | Theocratic Republic | Irenic Bureaucracy | Totalitarian Regime | Feudal Empire |
10 | Citizen Republic | Holy Tribunal | Elective Monarchy | Illuminated Autocracy |
11 | Rational Consensus | Citizen Stratocracy | Irenic Dictatorship | Martial Empire |
12 | Bandit Commune | Science Directorate | Bandit Syndicate | Bandit Kingdom |
Fuel Sources
Facilities +1 for TL4-, +2 for TL4, +3 for TL5
d6 | Gas giant | Facilities |
---|---|---|
1-2 | None | Fuel Depot |
3-4 | Yes | Fuel Refinery |
5+ | Yes | Orbiting Space Port |
Livability
- Gaia: Breathable / Temperate / Human-Miscible or Hybrid
- Good: Breathable / Temperate, Warm, Cold or Variable / Any
- Marginal: Breathable, Inert, Thin or Thick / Temperate, Warm, Cold or Variable / Any
- Hostile: Airless, Corrosive, Invasive or Burning, Frozen