Difference between revisions of "Corporate Key Industries"
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− | + | The various Key Industries that corporations might be engaged in. | |
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− | + | {{Flex|type=begin|cols=4}}1: Biotech | |
− | + | * Agriculture | |
− | + | * Cybernetics | |
− | 2: Computing | + | * Genetics (TL5) |
− | + | * Medical Gear | |
− | + | * Pharmaceuticals | |
− | + | * Soulstones (TL5) | |
− | + | ** Bio-Shells (TL5) | |
− | + | {{Flex|type=div|cols=4}}2: Computing | |
− | + | * AI/VI | |
− | 3: Colonization | + | * Communication |
− | + | * Cybernetics | |
− | + | * Robotics | |
− | + | * Soulstones (TL5) | |
− | + | ** Mec-Shells | |
− | 4: Construction | + | {{Flex|type=div|cols=4}}3: Colonization |
− | + | * Agriculture | |
− | + | * Construction | |
− | + | * Shipping | |
− | + | * Terraforming | |
− | 5: Consumer Goods | + | {{Flex|type=div|cols=4}}4: Construction |
− | + | * Ground-based | |
− | + | * Military | |
− | + | ** Defenses | |
− | + | * Space-based | |
− | + | * Terraforming | |
− | + | * Wormhole Gates (TL5) | |
− | + | {{Flex|type=div|cols=4}}5: Consumer Goods | |
− | + | * Clothing | |
− | 6: Finance | + | * Communication / Computing / Electronics |
− | + | * Consumables | |
− | + | * Entertainment (Books, Games) | |
− | + | * Food | |
− | + | * Household Items (Furniture, Cutlery, Etc) | |
− | + | * Pharmaceuticals | |
− | 7: Heavy Industry | + | * Power |
− | + | ** Batteries | |
− | + | ** Minituarized Fusion (TL5) | |
− | + | * Sports / Adventuring | |
− | + | {{Flex|type=div|cols=4}}6: Finance | |
− | + | * Banking | |
− | + | * Consulting | |
− | + | * Investment | |
− | + | * PR | |
− | + | * Stock Exchange | |
− | 8: Infrastructure | + | {{Flex|type=div|cols=4}}7: Heavy Industry |
− | + | * Agriculture | |
− | + | * Mining | |
− | + | * Power Generation | |
− | + | * Robotics | |
− | + | * Starships | |
− | + | * Vehicles | |
− | + | * Alchemy (Psitech) (TL5) | |
− | + | * Grails (TL5) | |
− | + | * Thaumaturgy (Psitech) (TL5) | |
− | + | {{Flex|type=div|cols=4}}8: Infrastructure | |
− | + | * Communication (Ground/Interplanetary) | |
− | + | * Communication (Interstellar) | |
− | + | ** Courier | |
− | 9: Media | + | ** Spike-Communication Network (TL5) |
− | + | * Education (Children/Adults) | |
− | + | * Essentials | |
− | + | ** Water / Food / Waste / Garbage / Scrap / Other Necessity | |
− | + | ** Create / Extract / Transport | |
− | + | * Power Generation/Transmission | |
− | + | ** Fusion Power | |
− | + | ** Orbital Solar Collection | |
− | + | ** Articial Minituarized Black Hole (TL5) | |
− | + | ** Black Hole Farming (TL5) | |
− | + | ** Matter/Antimatter (TL5) | |
− | + | ** Zero-Point Energy (TL5) | |
− | 10: Military | + | * Security (Police, Fire, Healthcare) |
− | + | * Wormhole Gates (TL5) | |
− | + | {{Flex|type=div|cols=4}}9: Media | |
− | + | * Academic | |
− | + | * Communication | |
− | + | * Entertainment | |
− | + | ** Holovids | |
− | 11: Research | + | ** Literature |
− | + | ** Live | |
− | + | ** Music | |
− | + | ** VR | |
− | + | * News | |
− | + | * PR | |
− | + | * Religion | |
− | + | {{Flex|type=div|cols=4}}10: Military | |
− | + | * Arms | |
− | 12: Shipping | + | * Construction |
− | + | ** Defenses | |
− | + | * Cybernetics | |
− | + | * Logistics | |
− | + | * Starships | |
− | 13: Psionics | + | * Vehicles |
− | + | {{Flex|type=div|cols=4}}11: Research | |
− | + | * Academic | |
− | + | * Biotech | |
− | + | * Computing | |
+ | * Gravity | ||
+ | * Spike Drives | ||
+ | * Field Manipulation (TL5) | ||
+ | * Nano (TL5) | ||
+ | * Psitech (TL5) | ||
+ | {{Flex|type=div|cols=4}}12: Shipping | ||
+ | * Starships | ||
+ | * Storage | ||
+ | * Trans-shipment | ||
+ | * Wormhole Gates (TL5) | ||
+ | {{Flex|type=div|cols=4}}13: Psionics | ||
+ | * Alchemy (Psitech) (TL5) | ||
+ | * Consumer Psitech (TL5) | ||
+ | * Psionic Psitech (TL5) | ||
+ | * Thaumaturgy (Psitech) (TL5) | ||
+ | {{Flex|type=end}} |
Revision as of 12:17, 29 March 2020
Main > Corporate Key Industries |
The various Key Industries that corporations might be engaged in.
1: Biotech
- Agriculture
- Cybernetics
- Genetics (TL5)
- Medical Gear
- Pharmaceuticals
- Soulstones (TL5)
- Bio-Shells (TL5)
2: Computing
- AI/VI
- Communication
- Cybernetics
- Robotics
- Soulstones (TL5)
- Mec-Shells
3: Colonization
- Agriculture
- Construction
- Shipping
- Terraforming
4: Construction
- Ground-based
- Military
- Defenses
- Space-based
- Terraforming
- Wormhole Gates (TL5)
5: Consumer Goods
- Clothing
- Communication / Computing / Electronics
- Consumables
- Entertainment (Books, Games)
- Food
- Household Items (Furniture, Cutlery, Etc)
- Pharmaceuticals
- Power
- Batteries
- Minituarized Fusion (TL5)
- Sports / Adventuring
6: Finance
- Banking
- Consulting
- Investment
- PR
- Stock Exchange
7: Heavy Industry
- Agriculture
- Mining
- Power Generation
- Robotics
- Starships
- Vehicles
- Alchemy (Psitech) (TL5)
- Grails (TL5)
- Thaumaturgy (Psitech) (TL5)
8: Infrastructure
- Communication (Ground/Interplanetary)
- Communication (Interstellar)
- Courier
- Spike-Communication Network (TL5)
- Education (Children/Adults)
- Essentials
- Water / Food / Waste / Garbage / Scrap / Other Necessity
- Create / Extract / Transport
- Power Generation/Transmission
- Fusion Power
- Orbital Solar Collection
- Articial Minituarized Black Hole (TL5)
- Black Hole Farming (TL5)
- Matter/Antimatter (TL5)
- Zero-Point Energy (TL5)
- Security (Police, Fire, Healthcare)
- Wormhole Gates (TL5)
9: Media
- Academic
- Communication
- Entertainment
- Holovids
- Literature
- Live
- Music
- VR
- News
- PR
- Religion
10: Military
- Arms
- Construction
- Defenses
- Cybernetics
- Logistics
- Starships
- Vehicles
11: Research
- Academic
- Biotech
- Computing
- Gravity
- Spike Drives
- Field Manipulation (TL5)
- Nano (TL5)
- Psitech (TL5)
12: Shipping
- Starships
- Storage
- Trans-shipment
- Wormhole Gates (TL5)
13: Psionics
- Alchemy (Psitech) (TL5)
- Consumer Psitech (TL5)
- Psionic Psitech (TL5)
- Thaumaturgy (Psitech) (TL5)