Actions

Feats

From P6 Spheres

Main > Feats

While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.

Basic Categories
Martial Subcategories
Name Categories Prerequisites Benefit
Deadly Dart Combat Might Trapper Tradition Your dart traps become more deadly.
Dual-Wielding Tradition Combat Might Make an additional attack with your off-hand.
Expanded Guardian Combat Might Guardian Tradition Gain an additional Guardian package.
Finesse Fighting Combat Might Gain the ability to identify a creature’s weaknesses using Perception.
Guardian Tradition Combat Might Gain a delayed damage pool, and either the challenge or patrol ability.
Scoundrel Tradition Combat Might Become adept at using the Dirty Trick and Steal combat maneuvers.
Scout Tradition Combat Might Gain the ability to identify a creature’s weaknesses using Perception.
Trapper Tradition Combat Might Set up snares and improvised dart traps.
Warleader Tradition Combat Might Learn to employ shouts and tactics, and gain training in Diplomacy.