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Idea Pad

From P6 Spheres

Handling Time

Each day is divided into 6 x 4 time slot.

Each day a character needs 8 hours of sleep. If a character gets only 4 hours of sleep, the character is fatigued on the first day and exhausted on the next (perhaps find better fatigue rules).

Travel usually takes 8 hours. On forced march, characters take fatigue points, and lose the time slot (IE has 3 time slots of rest instead of 4).

Setting up camp/making food/gathering firewood/etc requires 1 time slot per character. Character's with ranks in survival can support 1 additional character for each 3 ranks (rounded up).

One a normal travel day, characters would have 2 time slots of travel, 1 time slot of rest, 1 time slot of campwork and 2 time slots of sleep. Setting out guards eats into this.

Alternative uses for time slots:

  • Rest and relaxation: Gain 2 temporary hp.
  • Sharpen skills: Gain +2 compentency bonus to skill for 24 hours.
  • Crafting: When on the road: Only for crafts that does not require workshop and usually only half normal progress is achieved, due to distractions and non-optimal work environment.

Fatigue Points

Fatigue as hit point loss. Fatigue causes the gain of "fatigue points". A character's maximum hp = normal max hp - fatigue points. When fatigue is healed, hp are regained immediately. Character is fatigued at 50% and exhaused at 25% ???

If you sleep on the ground you gain fatigue points.

Comfort Points

Comfort points raises a characters maximum hp by a number equal to the number of comfort points. This does not automatically raise the character's current hp. Comfort points from the same source does not stack. Comfort points gained during a day lasts until the end of the following day, allowing a character to fill his new maximum hp through natural healing.

  • If you sleep in a proper bed, you get comfort points equal to your level. Poor inn doesn't count (the beds suck). Tent + field bed with bedding does (as long as it is good bedding, probably requiring a cart).
  • If you eat a good meal, you get comfort points equal to your level.

If you enjoy a luxury, you get a number of comfort points and heal an equal amount of hit points. The amount depends on the rarity/price of the luxury:

  • Dried apple: 1
  • Pipeweed: 2
  • Tobacco: 3
  • Fine Wine/Tobacco: 4
  • Ambrosia: 6

Bestiary

Divide animals and monsters into ecological niches: https://en.wikipedia.org/wiki/Ecological_niche . Check bottom category "Ecology: Modelling ecosystems: Trophic components" for list of types of producers, consumers, decomposers and so on.