Difference between revisions of "Equipment/Warhammer"
From P6 Spheres
< Equipment
(Created page with "{{Item Weapon |Name=Warhammer |SortName=Hammer, War |Proficiency=martial |Hands=one-handed |RangeType=melee |Price=12 |Weight=5 |Damage=1d8 |Critical=x3 |DamageTypes=B |Fluff=...") |
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|Critical=x3 | |Critical=x3 | ||
|DamageTypes=B | |DamageTypes=B | ||
| + | |Short={{link|Weapon Qualities|shove}}, {{link|Weapon Qualities|sunder}} | ||
|Fluff=This weapon consists of a wooden haft and a heavy, metal head. The head may be single (like a carpenter’s hammer) or double (like a sledgehammer). The haft is long enough that you may wield it one- or two-handed. Though heavy and relatively slow to wield, warhammers are capable of delivering immense blows, crushing armor and flesh alike. | |Fluff=This weapon consists of a wooden haft and a heavy, metal head. The head may be single (like a carpenter’s hammer) or double (like a sledgehammer). The haft is long enough that you may wield it one- or two-handed. Though heavy and relatively slow to wield, warhammers are capable of delivering immense blows, crushing armor and flesh alike. | ||
| + | |Note=When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|bull rush}} and {{link|Combat Maneuvers|reposition}} attempts, when using the weapon in question. This uses the weapon’s reach (if different from your own). | ||
| + | |||
| + | When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|sunder}} attempts. | ||
|Source=Core | |Source=Core | ||
|Campaigns=All | |Campaigns=All | ||
}} | }} | ||
Latest revision as of 11:21, 16 March 2020
| Main > Equipment > Weapons > Warhammer |
This weapon consists of a wooden haft and a heavy, metal head. The head may be single (like a carpenter’s hammer) or double (like a sledgehammer). The haft is long enough that you may wield it one- or two-handed. Though heavy and relatively slow to wield, warhammers are capable of delivering immense blows, crushing armor and flesh alike.
| Proficiency | Damage | Critical | Type | Special | Cost | Weight |
|---|---|---|---|---|---|---|
| martial one-handed melee | 1d8 | x3 | bludgeoning | Weapon Qualities, Weapon Qualities | 12 gp | 5 lbs. |
Note: When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to Combat Maneuvers and Combat Maneuvers attempts, when using the weapon in question. This uses the weapon’s reach (if different from your own).
When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to Combat Maneuvers attempts.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.