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Difference between revisions of "Equipment/Incendiary Arrows"

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< Equipment
(Created page with "{{Item Weapon |Name=Incendiary Arrows |SortName=Arrows, Incendiary (20) |Proficiency=martial |Hands=light |RangeType=ammunition |Price=10 |Weight=3 |Description=A metal cage b...")
 
 
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|Price=10
 
|Price=10
 
|Weight=3
 
|Weight=3
 +
|Damage=+1 fire
 
|Description=A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a full-round action (a standard action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex save or catch fire. Incendiary bolts exist for crossbows.
 
|Description=A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a full-round action (a standard action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex save or catch fire. Incendiary bolts exist for crossbows.
 
|Source=Core,RTT
 
|Source=Core,RTT
 
|Campaigns=All
 
|Campaigns=All
 
}}
 
}}

Latest revision as of 23:07, 21 March 2020

Main > Equipment > Weapons > Incendiary Arrows
Proficiency Damage Critical Type Special Cost Weight
martial light ammunition +1 fire 10 gp 3 lbs.

A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a full-round action (a standard action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex save or catch fire. Incendiary bolts exist for crossbows.

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Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes.

Pathfinder Player Companion: Ranged Tactics Toolbox © 2014, Paizo Inc.; Authors: David N. Ross, David Schwartz, and Kaitlyn Sprague.