Difference between revisions of "Feats"
From P6 Spheres
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Revision as of 14:10, 8 May 2021
| Main > Feats |
While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.
Magical Classes
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Deadly Dart | Combat • Might | Trapper Tradition | Your dart traps become more deadly. |
| Dual-Wielding Tradition | Combat • Might | — | Make an additional attack with your off-hand. |
| Expanded Guardian | Combat • Might | Guardian Tradition | Gain an additional Guardian package. |
| Finesse Fighting | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
| Guardian Tradition | Combat • Might | — | Gain a delayed damage pool, and either the challenge or patrol ability. |
| Scoundrel Tradition | Combat • Might | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
| Scout Tradition | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
| Trapper Tradition | Combat • Might | — | Set up snares and improvised dart traps. |
| Warleader Tradition | Combat • Might | — | Learn to employ shouts and tactics, and gain training in Diplomacy. |