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Difference between revisions of "Feats/Trapper Tradition/Darts"

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< Feats‎ | Trapper Tradition
(Created page with "{{BreadCrumbs|Combat,:Category:Combat Terminology}} <onlyinclude>A dart trap is constructed of spring, twine, and usually a needle or other blade. A dart targets a line origi...")
 
 
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You may forgo dart damage to expend an alchemical item (such as a tanglefoot bag), a thrown splash weapon (such as alchemist’s fire or acid flasks), or a dust (a potion containing a spell that affects an area) when making a dart trap to add the effects of that splash weapon to the dart. Resolve the attack verses touch AC. Items with an area of effect count their origin from the nearest corner of the struck creature’s space to the line of the dart’s effect.
 
You may forgo dart damage to expend an alchemical item (such as a tanglefoot bag), a thrown splash weapon (such as alchemist’s fire or acid flasks), or a dust (a potion containing a spell that affects an area) when making a dart trap to add the effects of that splash weapon to the dart. Resolve the attack verses touch AC. Items with an area of effect count their origin from the nearest corner of the struck creature’s space to the line of the dart’s effect.
  
You may apply injury poison to a dart as if it were a weapon after it has been set. While setting the trap, you may choose to forgo dart damage, instead expending a dose of a contact or inhaled poison as part of setting the trap. The dart then resolves its attack vs. touch AC. An inhaled poison fills its area as normal, centered on the struck creature’s square (or the first square targeted by the line, if the creature occupies more than one space).</onlyinclude>
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You may apply injury poison to a dart as if it were a weapon after it has been set. While setting the trap, you may choose to forgo dart damage, instead expending a dose of a contact or inhaled poison as part of setting the trap. The dart then resolves its attack vs. touch AC. An inhaled poison fills its area as normal, centered on the struck creature’s square (or the first square targeted by the line, if the creature occupies more than one space).
  
{{FeatsTable_SubCategory|Dart||Dart Feats}}
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Dart trap modifiers can be acquire through feats, but each trap may only benefit from one dart trap modifier.</onlyinclude>
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{{FeatsTable_Keyword|Dart||Dart Feats}}
  
 
[[Category:Combat_Terminology]]
 
[[Category:Combat_Terminology]]

Latest revision as of 11:32, 9 May 2021

Main > Combat > Combat Terminology > Darts

A dart trap is constructed of spring, twine, and usually a needle or other blade. A dart targets a line originating from one corner of one of the squares it occupies determined when it is set. This line extends out to Close range (25 ft. + 5 ft. per 2 ranks of Crafting you possess) and stops after one creature is hit.

When triggered, make a ranged attack roll against each creature in the line until one is hit. You may substitute your ranks in Crafting + your Intelligence modifier for your base attack bonus + Dexterity modifier on this roll.

The dart deals 1d6 piercing damage, increasing to 2d6 when your Crafting ranks reach 3, and 3d6 when they reach 5, and has a critical threat range of 20 with a x3 multiplier.

You may forgo dart damage to expend an alchemical item (such as a tanglefoot bag), a thrown splash weapon (such as alchemist’s fire or acid flasks), or a dust (a potion containing a spell that affects an area) when making a dart trap to add the effects of that splash weapon to the dart. Resolve the attack verses touch AC. Items with an area of effect count their origin from the nearest corner of the struck creature’s space to the line of the dart’s effect.

You may apply injury poison to a dart as if it were a weapon after it has been set. While setting the trap, you may choose to forgo dart damage, instead expending a dose of a contact or inhaled poison as part of setting the trap. The dart then resolves its attack vs. touch AC. An inhaled poison fills its area as normal, centered on the struck creature’s square (or the first square targeted by the line, if the creature occupies more than one space).

Dart trap modifiers can be acquire through feats, but each trap may only benefit from one dart trap modifier.

Dart Feats[edit]

Name Categories Prerequisites Benefit
Deadly Dart Combat Might Trapper Tradition Your dart traps become more deadly.
Trapper Tradition Combat Might Set up snares and improvised dart traps.