Difference between revisions of "Equipment/Mancatcher"
From P6 Spheres
< Equipment
(Created page with "{{Item Weapon |Name=Mancatcher |Proficiency=exotic |Hands=two-handed |RangeType=melee |Price=15 |Weight=10 |Damage=1d2 |Critical=x2 |DamageTypes=P |Short={{link|Weapon Qualiti...") |
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|Critical=x2 | |Critical=x2 | ||
|DamageTypes=P | |DamageTypes=P | ||
| − | |Short={{link|Weapon Qualities|grapple}}, {{link|Weapon Qualities|reach}} | + | |Short={{link|Weapon Qualities|grapple}}, {{link|Weapon Qualities|reach}}, {{link|Weapon Qualities|shove}} |
|Fluff=This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent. | |Fluff=This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent. | ||
| − | |Note=A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him. | + | |Note=When you use a mancatcher, you get a +2 bonus on Combat Maneuver Checks to {{link|Combat Maneuvers|bull rush}} and {{link|Combat Maneuvers|reposition}} attempts, when using the weapon in question. This uses the weapon’s reach (if different from your own). |
| + | |||
| + | A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him. | ||
The mancatcher has hardness 10 and 5 hit points; breaking it requires a DC 26 Strength check. | The mancatcher has hardness 10 and 5 hit points; breaking it requires a DC 26 Strength check. | ||
Latest revision as of 11:29, 16 March 2020
| Main > Equipment > Weapons > Mancatcher |
This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent.
| Proficiency | Damage | Critical | Type | Special | Cost | Weight |
|---|---|---|---|---|---|---|
| exotic two-handed melee | 1d2 | x2 | piercing | Weapon Qualities, Weapon Qualities, Weapon Qualities | 15 gp | 10 lbs. |
Note: When you use a mancatcher, you get a +2 bonus on Combat Maneuver Checks to Combat Maneuvers and Combat Maneuvers attempts, when using the weapon in question. This uses the weapon’s reach (if different from your own).
A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him.
The mancatcher has hardness 10 and 5 hit points; breaking it requires a DC 26 Strength check.
If you drop the mancatcher, the target can free himself as a standard action.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.