Difference between revisions of "Feats"
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| − | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;"> | + | __NOTOC__{{BreadCrumbs}} |
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| + | While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class. | ||
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| + | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div> | ||
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats - General|General]] | {{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats - General|General]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Martial|Martial]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Martial|Martial]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Magic|Magic]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Magic|Magic]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Class-Specific|Class-Specific]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Class-Specific|Class-Specific]] | ||
| + | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Power|Power]] | ||
| + | {{Grid|type=end}} | ||
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| + | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Martial Subcategories</div> | ||
| + | {{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats - Combat|Combat]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Might|Might]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Might|Might]] | ||
| − | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - | + | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats - Teamwork|Teamwork]] |
{{Grid|type=end}} | {{Grid|type=end}} | ||
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| + | {{#cargo_query:tables=Feats | ||
| + | |fields=CONCAT( '[[', _pageName, '|', Name, ']]' ) = Name,SubCategories=Categories,Prereq=Prerequisites,Short=Benefit | ||
| + | |format=table | ||
| + | }} | ||
Latest revision as of 22:57, 8 May 2021
| Main > Feats |
While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.
Basic Categories
Martial Subcategories
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Deadly Dart | Combat • Might | Trapper Tradition | Your dart traps become more deadly. |
| Dual-Wielding Tradition | Combat • Might | — | Make an additional attack with your off-hand. |
| Expanded Guardian | Combat • Might | Guardian Tradition | Gain an additional Guardian package. |
| Finesse Fighting | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
| Guardian Tradition | Combat • Might | — | Gain a delayed damage pool, and either the challenge or patrol ability. |
| Scoundrel Tradition | Combat • Might | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
| Scout Tradition | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
| Trapper Tradition | Combat • Might | — | Set up snares and improvised dart traps. |
| Warleader Tradition | Combat • Might | — | Learn to employ shouts and tactics, and gain training in Diplomacy. |